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Correctly use as_hsla_f32 in Add<Color> and AddAssign<Color>, fixes b…
…evyengine#5543 (bevyengine#5546) Probably a copy-paste error, but `Add<Color>` and `AddAssign<Color>` should use `rhs.as_hlsa_f32()` instead of `rhs.as_linear_rgba_f32()` when the LHS is a `Color::Hsla`. Fixes bevyengine#5543. Co-authored-by: Verte <105466627+vertesians@users.noreply.github.com>
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