Irand fails when the requested random range is not below QRAND_MAX,
which is 2**15 as it is right now. NPC_BSFlee calls irand (via Q_irand)
by requesting the random range within [10000, 50000] which is of course
below 2**15 and the game crashes.
Below is my stack trace in gdb:
4 0x00007ffff784a486 in __assert_fail () from /usr/lib/libc.so.6
5 0x00007fffd18e5b6c in irand (min=10000, max=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:252
6 0x00007fffd18e5bcc in Q_irand (value1=10000, value2=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:264
7 0x00007fffd177c34b in NPC_BSFlee () at /opt/games/git-openjk/code/game/NPC_behavior.cpp:1748
8 0x00007fffd1776525 in NPC_RunBehavior (team=2, bState=10) at /opt/games/git-openjk/code/game/NPC.cpp:2055
9 0x00007fffd1776837 in NPC_ExecuteBState (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/NPC.cpp:2185
10 0x00007fffd1777472 in NPC_Think (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/NPC.cpp:2494
11 0x00007fffd16d83ce in GEntity_ThinkFunc (self=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/g_functions.cpp:67
12 0x00007fffd16e5ac4 in G_RunThink (ent=0x7fffd1a94ac8 <g_entities+94248>) at /opt/games/git-openjk/code/game/g_main.cpp:1075
13 0x00007fffd16e84fa in G_RunFrame (levelTime=578050) at /opt/games/git-openjk/code/game/g_main.cpp:2055
14 0x00005555555d9d91 in SV_Frame (msec=11, fractionMsec=0) at /opt/games/git-openjk/code/server/sv_main.cpp:513
15 0x00005555555b0740 in Com_Frame () at /opt/games/git-openjk/code/qcommon/common.cpp:1418
16 0x000055555562a897 in main (argc=1, argv=0x7fffffffe2c8) at /opt/games/git-openjk/shared/sys/sys_main.cpp:812
(gdb) frame 5
5 0x00007fffd18e5b6c in irand (min=10000, max=50000) at /opt/games/git-openjk/shared/qcommon/q_math.c:252
252 assert((max - min) < QRAND_MAX);