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Merge pull request #29 from JPLRepo/Dev
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Dev
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JPLRepo authored Feb 16, 2019
2 parents 15b7da0 + 298c6bb commit dffa9e8
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Showing 6 changed files with 13 additions and 8 deletions.
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@@ -1,4 +1,7 @@
V0.1.17.0
V0.1.18.0
Re-Compile for KSP 1.6.x.
Fix Camera HDR issue (thanks LinuxGuruGamer)
V0.1.17.0
Re-Compile for KSP 1.5.1.
Added German Localization (thanks Nils277)
Added Spanish Localization (thanks Fitiales)
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Expand Up @@ -2,8 +2,8 @@
"NAME":"JSIAdvTransparentPods",
"URL":"http://ksp-avc.cybutek.net/version.php?id=287",
"DOWNLOAD":"http://spacedock.info/mod/598/JSI%20Advanced%20Transparent%20Pods",
"VERSION":{"MAJOR":0,"MINOR":1,"PATCH":17,"BUILD":0},
"KSP_VERSION":{"MAJOR":1,"MINOR":5,"PATCH":1},
"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":5,"PATCH":0},
"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":5,"PATCH":99}
"VERSION":{"MAJOR":0,"MINOR":1,"PATCH":18,"BUILD":0},
"KSP_VERSION":{"MAJOR":1,"MINOR":6,"PATCH":1},
"KSP_VERSION_MIN":{"MAJOR":1,"MINOR":6,"PATCH":0},
"KSP_VERSION_MAX":{"MAJOR":1,"MINOR":6,"PATCH":99}
}
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2 changes: 1 addition & 1 deletion JSITransparentPods/JSIAdvTransparentPod.cs
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Expand Up @@ -231,7 +231,7 @@ public override void OnStart(StartState state)
}
if (transparentShader == null)
{
JSIAdvPodsUtil.Log("transparentShader {0} not found.", transparentShaderName);
JSIAdvPodsUtil.Log("transpartShader {0} not found.", transparentShaderName);
}
foreach (string transformName in transparentTransforms.Split('|'))
{
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2 changes: 2 additions & 0 deletions JSITransparentPods/JSIAdvTransparentPods.cs
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Expand Up @@ -177,6 +177,8 @@ internal void CreateIVACamera()
//Attach a Culler class to the camera to cull objects we don't want rendered.
if (IVACamJSICameraCuller == null && HighLogic.LoadedSceneIsFlight)
IVACamJSICameraCuller = IVAcamera.gameObject.AddComponent<JSIIVACameraEvents>();

IVAcamera.allowHDR = false;
}
//Finally turn the new camera on.
TurnonIVACamera();
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4 changes: 2 additions & 2 deletions JSITransparentPods/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.1.17.0")]
[assembly: AssemblyFileVersion("0.1.17.0")]
[assembly: AssemblyVersion("0.1.18.0")]
[assembly: AssemblyFileVersion("0.1.18.0")]

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