Age of Empires II recorded game parsing and summarization in Python 3.
- Age of Kings (
.mgl
) - The Conquerors (
.mgx
) - Userpatch 1.4 (
.mgz
) - Userpatch 1.5 (
.mgz
) - Definitive Edition (
.aoe2record
)
The core functionality of mgz
is a parser that produces a Python data structure based on a recorded game file. It also offers abstracted representations that make it easier to use the data.
mgz
offers two parsers, fast
and full
. The fast
parser skips data that is rarely needed, while the full
parser tries to parse as much as possible. Naturally, the fast
parser is faster than the full
parser.
Abstractions take parser output as input and return an object with normalized data that is easier to use for most cases. There are two abstractions available, summary
and model
. The summary
abstraction attempts to expose the maximum amount of usable data. The model
abstraction is more limited but automatically performs more lookups.
Version | model | summary | fast (header) | fast (body) | full (header) | full (body) |
---|---|---|---|---|---|---|
Age of Kings (.mgl ) |
✓ | ✓ | ✓ | |||
The Conquerors (.mgx ) |
✓ | ✓ | ✓ | |||
Userpatch <= 1.4 (.mgz ) |
✓ | ✓ | ✓ | ✓ | ||
Userpatch 1.5 (.mgz ) |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
Definitive Edition <= 13.34 (.aoe2record ) |
✓ | ✓ | ✓ | ✓ | ||
Definitive Edition > 13.34 (.aoe2record ) |
✓ | ✓ | ✓ | ✓ | ✓ | ✓ |
import os
from mgz import header, body
with open('/path/to/file', 'rb') as data:
eof = os.fstat(data.fileno()).st_size
header.parse_stream(data)
body.meta.parse_stream(data)
while data.tell() < eof:
body.operation.parse_stream(data)
import os
from mgz import header, fast
with open('/path/to/file', 'rb') as data:
eof = os.fstat(data.fileno()).st_size
header.parse_stream(data)
fast.meta(data)
while data.tell() < eof:
fast.operation(data)
from mgz.summary import Summary
with open('/path/to/file', 'rb') as data:
s = Summary(data)
s.get_map()
s.get_platform()
# ... etc
from mgz.model import parse_match
with open('/path/to/file', 'rb') as data:
match = parse_match(data)
match.map.name
match.file.perspective.number
# ... etc
Q: Where are the end-of-game achievements/statistics?
A: In the postgame
action, available only from Userpatch version.
Q: How can I tell the number of resources/kills/etc at a certain point?
A: You can't, without replaying the match in-game.
Q: How does a recorded game file work?
A: The first portion (the header
) is a snapshot of the initial game state. The second portion (the body
) is a list of moves made by players. The game loads the header, then applies each move to mutate the state according to the game rules.
Q: How can I install this package?
A: pip install mgz
- Pull requests & patches welcome
- aoc-mgx-format: https://github.com/stefan-kolb/aoc-mgx-format
- recage: https://github.com/goto-bus-stop/recage
- recanalyst: http://sourceforge.net/p/recanalyst/
- genie-rs: https://github.com/SiegeEngineers/genie-rs/tree/default/crates/genie-rec
- bari-mgx-format: https://web.archive.org/web/20090215065209/http://members.at.infoseek.co.jp/aocai/mgx_format.html