Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Issue] Auto UV can cause the UV to go out of bounds #1000

Closed
dragonmaster95 opened this issue Aug 22, 2021 · 4 comments
Closed

[Issue] Auto UV can cause the UV to go out of bounds #1000

dragonmaster95 opened this issue Aug 22, 2021 · 4 comments
Labels

Comments

@dragonmaster95
Copy link

dragonmaster95 commented Aug 22, 2021

When using the Auto UV tool (depending on the size of the element and the project resolution) the UV can become higher/wider than the maximum amount, causing it to use a neighboring texture in the texture atlas (in Java at least, not sure what it would cause in Bedrock).

How to reproduce:
-Create a project with the default resolution (16x16)
-Create a cube and rescale it to be wider, higher and/or longer than 16 units
-Move the UV to somewhere in the middle of the texture
-Use the auto uv tool

@JannisX11
Copy link
Owner

Congratulations on issue #1000!

@catgocri
Copy link

catgocri commented May 9, 2022

I am also having this issue.

@stale
Copy link

stale bot commented May 4, 2023

This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.

@stale stale bot added the stale label May 4, 2023
@dragonmaster95
Copy link
Author

Still an issue

@stale stale bot removed the stale label May 5, 2023
@JannisX11 JannisX11 added the bug label May 6, 2023
Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
Projects
None yet
Development

No branches or pull requests

3 participants