-
Notifications
You must be signed in to change notification settings - Fork 287
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Issue] Auto UV can cause the UV to go out of bounds #1000
Labels
Comments
Congratulations on issue #1000! |
I am also having this issue. |
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions. |
Still an issue |
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
When using the Auto UV tool (depending on the size of the element and the project resolution) the UV can become higher/wider than the maximum amount, causing it to use a neighboring texture in the texture atlas (in Java at least, not sure what it would cause in Bedrock).
How to reproduce:
-Create a project with the default resolution (16x16)
-Create a cube and rescale it to be wider, higher and/or longer than 16 units
-Move the UV to somewhere in the middle of the texture
-Use the auto uv tool
The text was updated successfully, but these errors were encountered: