Hi! This is a game I made inspired by the classic "Falling Sand" game which you can find more information about here. If you don't want to click that link - essentially it's a particle simulation game that uses cellular automata to create complex and emergent interactions between different elements (such as sand, water, fire, acid, and more), from simple rulesets.
Note: If you wish you compile and run the application from source, make sure you have OpenGL and GLFW3 packages installed on your system. I have only tested the application on Linux Fedora, so running it on Windows or MacOS may require manually downloading the GLFW binaries for your system, and copying it into the Libraries/Libs folder in the provided project files.