This project aims to create a modern C++ mud code-base. Using C++11 standards (Mostly ;D) and Using the Boost ASIO library.
How can I help?
1. Join The Slack
2. Code review Me!
This will help me personally grow as I am always looking for input on my code, please feel free to comment on styling, syntax, formatting, design, and logic! I am always looking to refactor my code, and grow as a developer. Code reviews help this! Code reviews can be sent to me via email: jasonalanterry@gmail.com
3. Contrbute!
Feel free to ask what needs done, or make a PR. Althought this is sort of a dictatorship in terms of project management and direction, I am really looking for folks to work with me on a team, and maybe breath a little life into MUD programming using C++.
Who do I talk to?
Project Lead: Jason Terry @ jasonalanterry@gmail.com
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Download Boost (We are currently using v 1_67_0)
a. Boost 1_67_0
b. Further documentation on getting boost working on windows can be found here.
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It would be wise to extract boost to
C:\
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Clone this repo, then open the cloned VS Project in VS Studio Commnuity 2017.
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Configure the project, following these steps.
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Right-click the project in the Solution Explorer pane and select Properties from the resulting pop-up menu
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In Configuration Properties > C/C++ > General > Additional Include Directories, enter the path to the Boost root directory, for example
C:\boost_1_67_0
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In Configuration Properties > C/C++ > Precompiled Headers, change Use Precompiled Header (/Yu) to Not Using Precompiled Headers
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Replace the contents of the example.cpp generated by the IDE with the example code above.
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From the Build menu, select Build Solution.
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Compile the project, hope all went well. If you have any issues reach out to me and we can compare environments as see what went wrong.