A Basic recreation of the Crossy Road Game Utilizing Unreal Engine 4 and Blueprints. Created as a final semester project for CPSC 386 - Introduction to Game Design and Production.
- Jason Zhu
- Ted Liang
- Procedurally generated randomized lanes of terrain.
- Dynamically deleted terrain out of camera view
- Created and imported 3d Assets using a voxel editor.
- High score and collectibles
- Player death on collision contact.