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@Bytekeeper Bytekeeper released this 21 Mar 20:30

New Features

  • Added behaviour trees (mixed with utility function which allows dynamic reordering of nodes based on a per-tick utility evaluation)
  • Added grids and fast ways to cast "rays" inside grids (ie. to determine how far a unit can go before colliding)
  • Additional "approximate" behaviours for the simulator: Kind of in-between evaluator and simulator regarding performance and result quality
  • Added option to skip frames in simulator to improve speed whilst reducing the quality
  • Added basic Reservation implementation for GMS to make Gas-Mineral-Supply management easier

Fixes

  • Fixed DBScan clustering sometimes assigning a unit to multiple clusters
  • Many bugfixes in simulator regarding stealth, and power of (protoss) units and spider mines