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Game designer toolbox ##About Project With this toolbox, designer can design and play around different types of levels with verities of game elements

Game configs: Scriptable object

Actor Brain

  • Player Brain: Controls player speed, can be extended
  • Wanderer Brain: Moves to and fro in a range, Range and speed can be tweaked
  • Chaser Brain: Chases player in a range, Range of follow and speed can be tweaked
  • Turret brain: Shoot projectiles

Spawner Config: Sciptable object

UI elements of each element can tweaked

  • Name shown in UI
  • Sprite: Icon shown
  • MaxSpawn: Max number of items can be spawned, ex: 1 for player
  • Prefab: Prefab to spawn during dropping game entity

Collectibles

  • Coins: Updates game coins when collected
  • Flag: Triggers game over state when collected

Health Component: Independent component for health tracking

Screenshots

Screenshot-1 Screenshot-2

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