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LowpolyOcean

Version : 1.2

Unity Version : 2018.3.11f

LowpolyOcean is a highly customizable water shader system, style is Low poly.

Supports water surface and under water effects, and under water effects can be seamlessly switches.

Here is the built-in render pipeline version, The Lightweight RP version in Unity asset store.

Wiki : https://github.com/JiongXiaGu/LowpolyOcean/wiki

Demo (Note the Version)

Comparison

All code has been rewritten and optimized in the Lightweight RP version.

Mode built-in RP Lightweight RP
Performance Slower Faster
Lighting style Pixel Pixel, Flat
Fron Side Lighting Module UnityPBS Blinn-Phong, SunShine
Point Light Built-in method Blinn-Phong
Reflection Planar Color, CubeTexture, Probes, Planar
Under Water Simple Advanced
Vertex displacement Simple Advanced

Known problem

  • Refraction consumes too much performance, unless the water does not receive shadows, In Lightweight RP, transparent objects can also receive shadows (limited), and opaque texture is relatively cheap to obtain.
  • In order to achieve refraction offset effect, need to use camera to render the camera depth texture of water. In Lightweight RP, only one pass is needed.
  • In Unity 2019.1.0f2, shadow display is incorrect.

Thanks

Unity Document : https://docs.unity3d.com/Manual/index.html

GPU Gems : https://developer.nvidia.com/gpugems/GPUGems/gpugems_pref01.html

Catlike Coding : https://catlikecoding.com/

Assassin’s Creed III: The tech behind (or beneath) the action : https://www.fxguide.com/featured/assassins-creed-iii-the-tech-behind-or-beneath-the-action/

Reference for HLSL : https://docs.microsoft.com/zh-cn/windows/desktop/direct3dhlsl/dx-graphics-hlsl

Assassin’s Creed: Black Flag – Waterplane : https://simonschreibt.de/gat/black-flag-waterplane/

Effect

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