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Interview Cake 🍰

solutions to interview cake questions

πŸƒβ€β™€οΈ Start

  1. use simple example to understand the problem
    • if needed, even create drawings
    • helps to find how to approach the problem
  2. Start off w/ Brute-force Method
    • start off by coming up with slow but correct brute force solution to understand the problem
    • it's better to have a slower solution than to have no solution at all!
    • after, look for repeated work
      • optimization usually starts when brainstorming to avoid doing that repeated work
  3. Use the time and space bounds as reference points for optimizations
    • check the time / space bounds of current solution and try patterns w/ better complexities to improve current solution
    • starting with a target runtime and working backward from there can be a powerful strategy for all kinds of coding interview questions.

✈️ Optimize

  1. check what we should optimize for: time or space?
    • efficiency depends on situation: optimization could be for time or space depending on inputs
    • use the expected characteristics of the input as reference to what we should optimize for
  2. Use Unordered Map or Unordered Set
    • most common way to improve from a brute force approach
    • it should always be your first thought!
      • always ask yourself, right from the start: "Can I save time by using an unordered map or set?"
    • use unordered map to improve access time to elements
    • use unordered set instead when do not need to store additional data (just need to improve access time to values)
      • can also use it to check like boolean using insert & remove
  3. Use Greedy Approach
    • builds up solution by choosing the best option so far at every step
    • should be one of the first ways to try to break down a question
      • always ask yourself, right from the start: "Suppose answer is in updating the best answer so far, what additional values do you need to keep track of in order to update the best answers so far?
    • careful since greedy algorithm does not guarantee optimal solution
      • best bet is to try it out and see if it works
    • curate additional values to keep track of by thinking about all the possible input cases (including edge cases)
    • come up with a higher-level formula using the additional values, instead of simply dividing into if-else cases
  4. Use Dynamic Programming Approach
    • does not mean to just build from 1 to n

😝 Tips to Untangling Stucky Moments

  1. Use a simpler version of the problem
    • to see if that gets us closer to a solution for the original problem
    • use the solution to a simpler version as a strategy to resolve a certain issue within the original problem
    • simplify, solve, and adapt strategy => take a breath: don't over complicate the problem
  2. Take a step back and try to break the problem down into subproblems
    • subproblems mean similar smaller problems => they should be smaller
  3. Call a Helper Function and Move On
    • just skip over it if you can't immediately think of how to implement some part of your algorithm, big or small
    • write a call to a reasonably-named helper function, say "this will do X" and keep going
    • it's more important to implement the core functionality of the problem (the big picture or higher-level solution) than small bits
      • come back to it later; after the core is developed
    • if the helper function is trivial, you might even get away with never implementing it

πŸͺ² Check Bugs

check for common errors

  1. off-by-one errors (ex. indexing)
  2. returning values by if-else conditions (ex. 2-1. inflight entertainment)
  3. Edge Cases -> check input to find edge cases
    • integer: positive/negative cases, division (check if 0), duplicates
    • graphs: nodes w/ no edges, cycles, loops (to itself)
    • stacks/queues: empty cases
    • linked lists: head node, last node, prev/current/next node pointing to empty node

* Open ended Questions (Heuristics) πŸš€

some questions involve dealing w/ several approaches (there are no definite answers)

  • compare the approaches' pros and cons => none are perfect! (ex. 2-3. word cloud data)
  • acknowledge that there can be imperfect solutions
    • it's okay to throw exceptions to cases where you cannot solve due to input constraints (8-1. delete node)

πŸ”§ Useful Mechanisms To Remember

list of useful mechanisms (functions) to remember

0. General

  1. Short-circuit Evaluation
    • stop evaluating a logical expression as soon as the result is certain
      • ex. if (check1 && check2) -> if check1 is false, don't even bother to check2
      • ex. if (check1 || check2) -> if check1 is true, the expression is also true so don't have to check2
    • useful to check for end cases / edge cases
    • beautifully ties up the complicated edge cases together in code and ensures that edge cases are checked before doing something that may mess up the system or memory
  2. Handle Error Cases first
    • create logic to handle error cases or break conditions first w/ series of if conditions
    • write code in small blocks to simplify complex logic
    • break code into series of if conditions instead of complex nested if-else chains
    • see if negating the condition and break / return value logic works cleaner or simplier in logic

1. Array and String Manipulation

  1. merge ranges by using sort + check overlapping condition (1-1. merge meeting times)
  2. swap chars in string in-place (1-2. reverse string inplace)
  3. parse words from string (1-3. reverse words inplace)
  4. use sort or take advantage of sort (1-4. merge sorted arrays & 1-5. single riffle shuffle)

2. Hashing and Hash Tables

  1. find pairs in single loop (2-1. inflight entertainment) a.k.a one-pass hash table
  2. parse words from string (more complex) (2-3. word cloud data)
  3. counting (2-4. top scores)
  4. define classes to tie methods together (2-3. word cloud data & 2-5. find duplicate files)

3. Greedy Algorithms

  1. keep additional values to update best answer so far (3-1. apple stocks) => greedy algorithm approach
  2. compare values in vector (3-1. apple stocks)
  3. use nested max / min (3-2. highest product of 3)
  4. Fisher-Yates shuffle algorithm (3-4. inplace shuffle) => to guarantee uniform distribution

4. Sorting, Searching, and Logarithms

  1. binary search - make sure sorted (4-1. find rotation point)
  2. use opposite of sorted condition to find pivot point (4-1. find rotation point)
  3. pigeonhole principle (4-2. find duplicates - space mode) => try to think of pigeonholes and pigeon analogy: "what fits into what"

5. Trees and Graphs

  1. define binary tree class (5-1. balanced binary tree)
  2. DFS to hit leaf nodes in tree faster (5-1. balanced binary tree)
  3. use DFS for better space complexity when tree is balanced (5-2. binary search tree checker)
  4. can return combination of bool values for recursive DFS using && (5-2. binary search tree checker)
  5. how to find element in BST (5-3. 2nd largest item in BST)
  6. define graph class (5-4. graph coloring)
  7. backtracking using unordered map (5-5. mesh message)
  8. use array positions to find cycles (5-6. find duplicates - beast edition)

6. Dynamic Programming & Recursion

  1. how to create string permutations (6-1. recursive string permutations)
  2. how to solve unbounded knapsack problem (6-3. make change & 6-4. cake thief)

7. Stacks and Queues

  1. make sure not empty when pop / top / front (7-1. largest stack)
  2. how to implement queue using two stacks (7-2. queue with two stacks)
  3. use stack to check parenthesis (7-3. parenthesis matching & 7-4. bracket validator)
    • if only one kind of parenthesis, can use count to save space
  4. use unordered set to check if something is part of group or not (7-4. bracket validator)
  5. use unordered map to find the matching other pair for something (7-4. bracket validator)

8. Linked Lists

  1. in-place modifications to delete node (8-1. delete node)
  2. two runner approach to check cycle (8-2. check cycle)
  3. reverse linked list inplace and outplace (8-3. reverse linked list in-place)
  4. use k-wide stick (8-4. kth to last node)

9. General Programming

  1. define RECT and RANGE class (9-1. rectangle love)
  2. O(1000) is more efficient than O(n) in theory! (9-2. temperature tracker)

10. Bit Manipulation

  1. use XOR to cancel out matching numbers (10-1. stolen breakfast drone)

11. Combination, Probability, Math

  1. use math (triangular series) to optimize memory use (11-1. which appears twice)
  2. check searching condition (end >= start) for both versions of binary search - iterative & recursive (11-2. find in ordered set)
  3. first define desired possible outcomes w/ equal probability and then, match everything else to that (11-3. simulate 5-sided die && 11-4. simulate 7-sided die)
    • define desired possible outcomes: increase rolling numbers to expand possible outcomes && re-roll to cut off extraneous bits for equal probability
    • match everything else: re-roll until outcome in desired range to reduce possible outcomes

can use math and logic to solve brain teaser questions (11-5. two egg problem)

12. JavaScript

  1. scopes (12-1. javascript scope)
    • functional-level scope
    • no if-scope or loop-scope
  2. variable hoisting (12-1. javascript scope)
    • var, function, function* === undefined (declared but not yet assigned
    • let, const, class === ReferenceError (access denied)
  3. use IIFE to pass value when adding event listener (12-2. whats wrong with this javascript)
    • use closure method for final return function to access the value passed to IIFE

13. System Design

🚦 NP Problems

  • feasible problems: problems solved in polynomial time
  • intractable problems: solutions taking higher than polynomial time (ex. exponential time)
  • NP Problems: problems w/ non-deterministic polynomial time

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