v1.24
Pre-release
Pre-release
Feb 14, 2018 - e079536 - v1.24
If you don't have a custom main.cs, throw the content of the game folder into your game project folder and replace.
- SO: Windows, Linux
- GitHub Branch: Development
- Compressed: 7zip - Xz
- Win Compiled: default CMake options + VS14_2015 release Win32(x86)/Win64(x64)
- Linux Compiled: default CMake options + CodeBlock + Ninja release Linux x64
- Template: BaseGame and Full
- Modules: BlankGame(y), FPSGameplay(y), spectatorGameplay(y)
- Graphics: Direct3D 11, OpenGL 3.3
- Physics: Bullet(y) - PhysX(n)
- Window and Input: SDL(y) - DirectX(y)
- Tools: SQLite(n)
Windows - How-To:
Use 7zip
Using the BaseGame and Module FPSGameplay template. If you want the old Full template, see "Linux - How-To".
- Extract Templates.tar.xz, and rename BaseGame with your game name. Ex:
MyGame/
- Copy the folder FPSGameplay into data folder. Ex:
MyGame/game/data/FPSGameplay/
- Extract t3d_x64.tar.xz into the game folder of your project. Ex:
MyGame/game/t3d_x64.exe
- Run
t3d_x64.exe
Linux - How-To:
From GUI: use Archive Manager, doble click (Ubuntu Linux)
From console: $ tar xJvf t3d_linux_x64.tar.xz
Using the Full template. If you want the new template, see "Windows - How-To".
- Extract Full.tar.xz and rename Full with your game name. Ex:
MyGame/
- Extract t3d_x64.tar.xz into the game folder of your project Ex:
MyGame/game/t3d_x64.exe
- Run
t3d_x64
Legend:
- Templates.tar.xz: Include BaseGame and Modules.
- BaseGame folder: The basic for run the engine.
- Modules folder: Included the official modules.
- Full.tar.xz: The old Full template.
- t3d_x86.7z: This will run your engine/game in Windows 32Bits only.
- t3d_x64.tar.xz: This will run your engine/game. Include Windows64 and Linux64.
- t3d_x64_bullet.tar.xz: This will run your engine/game with "Bullet physics" active. Include Windows64 and Linux64.
- checksums.md5: Checksum to verify data integrity. MD5
Note: If you have any problem with the new template "BaseGame + Module", try using the old "Full" template.