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Added additional explanation to Resistance tooltip and fixed Revenge …
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…in Card Library.
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JohnnyBazooka89 committed Oct 28, 2018
1 parent 9741325 commit 37f82ba
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Showing 5 changed files with 7 additions and 5 deletions.
2 changes: 1 addition & 1 deletion pom.xml
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Expand Up @@ -5,7 +5,7 @@

<groupId>StSMod</groupId>
<artifactId>StSModTheBlackbeard</artifactId>
<version>1.0.7</version>
<version>1.0.8</version>
<packaging>jar</packaging>
<name>StSModTheBlackbeard</name>
<description>Adds a new character to Slay the Spire, The Blackbeard.</description>
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2 changes: 1 addition & 1 deletion src/main/java/blackbeard/TheBlackbeardMod.java
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Expand Up @@ -245,7 +245,7 @@ public void receiveEditKeywords() {

BaseMod.addKeyword(new String[]{"weapon", "weapons"}, "Whenever you play an Attack card, remove 1 Durability from your rightmost Weapon and deal its Attack damage.");
BaseMod.addKeyword(new String[]{"cannonball", "cannonballs"}, "Cannonballs are 0 cost attacks that deal 8 (12) damage and exhaust.");
BaseMod.addKeyword(new String[]{"resistance"}, "You take less damage from enemy attacks.");
BaseMod.addKeyword(new String[]{"resistance"}, "You take less damage from enemy attacks. (Enemy intents always show actual incoming damage, with Resistance taken into account.)");
}

}
4 changes: 3 additions & 1 deletion src/main/java/blackbeard/cards/Revenge.java
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Expand Up @@ -52,7 +52,9 @@ public void upgrade() {
if (!this.upgraded) {
this.upgradeName();
this.upgradeMagicNumber(UPGRADE_PLUS_MAXIMUM_DAMAGE);
setBaseDamageAndUpgradeDescription();
if (CardCrawlGame.isInARun()) {
setBaseDamageAndUpgradeDescription();
}
}
}
}
2 changes: 1 addition & 1 deletion src/main/resources/ModTheSpire.json
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Expand Up @@ -5,7 +5,7 @@
"JohnnyBazooka89"
],
"description": "Adds The Blackbeard as a new playable character. More info: https://github.com/JohnnyBazooka89/StSModTheBlackbeard",
"version": "1.0.7",
"version": "1.0.8",
"dependencies": [
"basemod"
],
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Expand Up @@ -32,7 +32,7 @@
"You take #b",
" less",
" more",
" damage from enemy attacks."
" damage from enemy attacks. (Enemy intents always show actual incoming damage, with Resistance taken into account.)"
]
},
"blackbeard:InfiniteBarragePower": {
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