Releases: JohnnyBazooka89/StSModTheBlackbeard
1.6.3
- Added Metrics, based on The Mystic.
UPDATE: This is the last release made on Github. Slay the Spire added official workshop for mods. Releases are now only maintainted there.
1.6.2
Bug fixes:
- Fixed implementation of 'Murder'. It should prevent potential problems with this card.
1.6.1
Changes and fixes:
- Added pulsing to 'Spearhead', when it will deal an additional damage with an attack.
- Fixed name of 'Hip Flask'.
- Fixed description of 'Harberd' Orb.
Code refactoring:
- Quite big code refactoring for Weapons (WeaponPower.java and WeaponOrb.java).
1.6.0
This release brings buffs to both 'Salvager' and 'Weapon Mastery'. It might look like a massive boost, and it may look that these cards will be now very overpowered etc., but after my testing I think that these cards were actually underpowered, and now they will be finally worth taking and playing. I simulated a run for myself when I had both new versions of 'Weapon Mastery+' and 'Salvager+' in the same deck and it didn't really feel like they are game-breaking - their effects were noticable, but it actually takes a few turns to setup both powers when neither one is innate, which makes me believe that these buffs are justifiable. I hope these cards will be taken more and weapons will be played more often.
Card balance:
- 'Salvager' is now 1 cost, and reads: Whenever a Weapon is destroyed, gain 1 (2) Energy.
- 'Weapon Mastery' is now 1 cost and reads: Whenever you Equip a Weapon, draw 1 (2) card(s).
Bug fixes:
- Fixed bug when newly created 'Agile Strike' didn't have its cost reduced to 0, when weapons were already equipped in that turn.
1.5.9
Bug fixes:
- Fixed 'Final Barrage' description in shop. (It always showed: "Deals 0 damage.")
1.5.8
Card balance:
- 'Wise Defend' is now Common instead of Uncommon.
Wording fixes:
- Small fix in 'Dagger' description.
- Small fix in 'Murder' can't use message.
1.5.7
Card balance:
- 'Sword' - Durability increased by 1.
- 'Cat O' Nine Tails' - Buffed to 4(6) / 3 from 4 / 2(3), but now it's Uncommon.
1.5.6
Yet another code refactoring :) sorry guys ;)
1.5.5
Wording:
- Improved 'Powder Keg' description.
Code refactoring:
- Improved code in TheDrunkenSailorPatch.java.
- Made Weapon Orb strings no longer hardcoded.
- Updated versions of dependencies.
1.5.4
- Small code refactoring.