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Releases: JohnnyonFlame/FNAPatches

Shipwreck for ARMHF

08 Jul 07:39
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NOTICE:

Shipwreck is a freeware game created by ohthesetrees/Bushfire Games.

You must provide your own copy of the Shipwreck to use this package.
This package contains only a build of mono (.NET Framework reimplementation)
and the related runtime libraries (such as FNA, etc).

Since the author's online presence is gone and no terms/license is available for
this game, it's being treated as a freeware game, so you have to download the
assets yourself to use this package.

Instructions [RG35XX]:

  • Download Shipwreck (Linux) from https://ohthesetrees.itch.io/shipwreck.
  • Extract the zip file into the roms/ports folder.
  • Extract the Shipwreck Linux files to ports/Shipwreck/gamedata.
  • Run the game.

Instructions [EverSD]:

  • Download Shipwreck (Linux) from https://ohthesetrees.itch.io/shipwreck.
  • Extract the Port zip file on the root of your EverSD storage.
  • Extract the Shipwreck Linux files to Shipwreck/gamedata.
  • Run the game on your favorite device.

Like what you see?

Thanks to:

  • Bushfire Games for Shipwreck.
  • Ethan Lee and other contributors for FNA.
  • @jtothebell for coauthoring the Shipwreck package for Portmaster.
  • You for checking this out :)

Anodyne for ARMHF r1

30 Jun 03:01
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NOTICE:

Anodyne is a commercial game developed by Marina Kittaka & Melos Han-Tani and distributed by Analgesic Productions.

This release is not affiliated nor supported by Analgesic Productions.
The port present in this release is based off of the work in:

You must acquire a copy of the game from a supported platform. As of now, only the Steam and Itch.io versions are compatible.

This is not an officially supported way of playing the game, For bug reports, send logs to me instead:

Instructions [RG35XX]:

  • Buy and download the game:
  • Extract the zip file into the roms/ports folder.
  • Locate your "Anodyne Remastered" install.
  • From your install, copy the Content/ folder into the roms/ports/Anodyne/ folder.
  • Run the game.

Instructions [EverSD]:

  • Buy and download the game:
  • Extract the zip file on the root of your EverSD storage.
  • Locate your "Anodyne Remastered" install.
  • From your install, copy the Content/ folder into the Anodyne/ folder.
  • Run the game on your favorite device.

Like what you see?

Wizorb for ARMHF Devices r1

28 Jun 17:38
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Pre-release

NOTICE:

Wizorb is a commercial game developed and distributed by Tribute Games Inc.

This release is not affiliated nor supported by Tribute Games Inc.
You must acquire a copy of the game from a supported platform. As of now, only the Steam version is compatible.

This is not an officially supported way of playing the game, For bug reports, send logs to me instead:

Instructions [RG35XX]:

  • Buy and download the game on Steam.
  • Extract the zip file into the roms/ports folder.
  • From your steam Wizorb install, copy Content/ into roms/ports/Wizorb/.
  • From your steam Wizorb install, copy Wizorb.exe into roms/ports/Wizorb/.
  • Run the game.

Instructions [EverSD]:

  • Buy and download the game on Steam.
  • Extract the zip file on the root of your EverSD storage.
  • From your steam install, copy the Content/ folder into the Wizorb/ folder.
  • From your steam install, copy the Wizorb.exe file into the Wizorb/ folder.
  • Run the game on your favorite device.

Like what you see?

Salt and Sanctuary v0.2.1

18 Jun 09:02
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Pre-release

Changelog:

  • v0.2.1:
    • Hotfixes for Knulli:
      • Updated progressor (fixes patch utility crashing)
      • Updated FAudio (fixes game dying at random).
    • Use Mono AOT instead of LLVM.
      • Performance is a bit slower, but better first time setup and less bugs.
  • v0.2:
    • Added preliminary support for Linux v1.0.0.8 builds for the Long Jump purists.
    • Added feedback on screen during patching, this should make it clearer that the first boot takes a while.
    • Enabled extra optimization flags. (delete gamedata/.ver_checksum and gamedata/.astc_done when updating.)
    • Fixed resolution defaulting to 1920x1080 when no config.ini file is present.
    • Updated default game settings to saner values.
    • Updated FNARepacker, adding extra quality settings, this should shave off a few minutes on the first boot.
      • You can re-enable high quality on SaltandSanctuary.sh by setting export ASTC_QUALITY=30.0 to export ASTC_QUALITY=60.0. You can set a range from 0.0 to 90.0 depending on your patience level, this does not affect in-game performance at all, and has diminishing returns past 60.0.

Instructions:

  • Install the Mono runtime by installing a port that uses it (timespinner, stardew valley, steel assault, etc) or copying the following file to portmaster/libs (https://github.com/PortsMaster/PortMaster-Releases/releases/download/2023-06-17_0030/mono-6.12.0.122-aarch64.squashfs)
  • Extract the port package on your ports folder.
  • If you have a previous install, delete gamedata/.ver_checksum and gamedata/.astc_done to re-patch any non-patched data.
  • Download either the FNA-win32 build or one of the supported Linux builds (latest or v1.0.0.8) from Steam:
    • To download FNA-win32:
      WTHHFu9a1Q
    • To download Linux v1.0.0.8, navigate to steam://open/console on your browser and type on the steam console: download_depot 283640 283642 6068830330615710579.
      download_depot_sns
  • Copy the game files into saltandsanctuary/gamedata/:
    VgGKZwKjMM
  • Run the port, the first time you run it, the setup will optimize your game files, this process takes upwards of 20 MINUTES, be patient (it's a very replayable 20 hour long game, it's worth it).
  • Check the in-game Game Options for the HUD Zoom level.
  • Check the in-game Video Options for Zoom Level and Graphics Preset configuration specific to this port.

Like what you see?

Salt and Sanctuary v0.2

19 Jun 15:53
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Changelog:

  • v0.2:
    • Added preliminary support for Linux v1.0.0.8 builds for the Long Jump purists.
    • Added feedback on screen during patching, this should make it clearer that the first boot takes a while.
    • Enabled extra optimization flags. (delete gamedata/.ver_checksum and gamedata/.astc_done when updating.)
    • Fixed resolution defaulting to 1920x1080 when no config.ini file is present.
    • Updated default game settings to saner values.
    • Updated FNARepacker, adding extra quality settings, this should shave off a few minutes on the first boot.
      • You can re-enable high quality on SaltandSanctuary.sh by setting export ASTC_QUALITY=30.0 to export ASTC_QUALITY=60.0. You can set a range from 0.0 to 90.0 depending on your patience level, this does not affect in-game performance at all, and has diminishing returns past 60.0.

Instructions:

  • Install the Mono runtime by installing a port that uses it (timespinner, stardew valley, steel assault, etc) or copying the following file to portmaster/libs (https://github.com/PortsMaster/PortMaster-Releases/releases/download/2023-06-17_0030/mono-6.12.0.122-aarch64.squashfs)
  • Extract the port package on your ports folder.
  • If you have a previous install, delete gamedata/.ver_checksum and gamedata/.astc_done to re-patch any non-patched data.
  • Download either the FNA-win32 build or one of the supported Linux builds (latest or v1.0.0.8) from Steam:
    • To download FNA-win32:
      WTHHFu9a1Q
    • To download Linux v1.0.0.8, navigate to steam://open/console on your browser and type on the steam console: download_depot 283640 283642 6068830330615710579.
      download_depot_sns
  • Copy the game files into saltandsanctuary/gamedata/:
    VgGKZwKjMM
  • Run the port, the first time you run it, the setup will optimize your game files, this process takes upwards of 20 MINUTES, be patient (it's a very replayable 20 hour long game, it's worth it).
  • Check the in-game Game Options for the HUD Zoom level.
  • Check the in-game Video Options for Zoom Level and Graphics Preset configuration specific to this port.

Like what you see?

Salt and Sanctuary v0.1

18 Jun 21:51
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Instructions:

  • Install the Mono runtime by installing a port that uses it (timespinner, stardew valley, steel assault, etc) or copying the following file to portmaster/libs (https://github.com/PortsMaster/PortMaster-Releases/releases/download/2023-06-17_0030/mono-6.12.0.122-aarch64.squashfs)
  • Extract the port package on your ports folder
  • Copy your FNA-win32 or Linux build into gamedata/
  • Run the port, the first time you run it, the setup will optimize your game files, this process takes upwards of 20 MINUTES, be patient (it's a very replayable 20 hour long game, it's worth it).
  • Check the Video options for Zoom level and Graphics Preset configuration.
  • BUG: Resolution might not apply on first boot, go to the video options and hit apply, otherwise performance suffers. Will be fixed for next release.

Panzer Paladin RC 1 (PortMaster)

11 Jun 11:55
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Pre-release

Installation: Install anything from PortMaster that uses mono (Timespinner, Owlboy, etc), copy the extract files into /roms/ports and then copy the steam files into panzerpaladin/gamedata.

FAQ:
Q: The game doesn't work???

Q: Where do I get the data files?