Releases: JohnnyonFlame/FNAPatches
Shipwreck for ARMHF
NOTICE:
Shipwreck is a freeware game created by ohthesetrees/Bushfire Games.
You must provide your own copy of the Shipwreck to use this package.
This package contains only a build of mono (.NET Framework reimplementation)
and the related runtime libraries (such as FNA, etc).
Since the author's online presence is gone and no terms/license is available for
this game, it's being treated as a freeware game, so you have to download the
assets yourself to use this package.
Instructions [RG35XX]:
- Download Shipwreck (Linux) from https://ohthesetrees.itch.io/shipwreck.
- Extract the zip file into the
roms/ports
folder. - Extract the Shipwreck Linux files to
ports/Shipwreck/gamedata
. - Run the game.
Instructions [EverSD]:
- Download Shipwreck (Linux) from https://ohthesetrees.itch.io/shipwreck.
- Extract the Port zip file on the root of your EverSD storage.
- Extract the Shipwreck Linux files to
Shipwreck/gamedata
. - Run the game on your favorite device.
Like what you see?
- Support my work:
Thanks to:
- Bushfire Games for Shipwreck.
- Ethan Lee and other contributors for FNA.
- @jtothebell for coauthoring the Shipwreck package for Portmaster.
- You for checking this out :)
Anodyne for ARMHF r1
NOTICE:
Anodyne is a commercial game developed by Marina Kittaka & Melos Han-Tani and distributed by Analgesic Productions.
This release is not affiliated nor supported by Analgesic Productions.
The port present in this release is based off of the work in:
- https://github.com/flibitijibibo/AnodyneFNA
- https://github.com/PixieCatSupreme/AnodyneSharp
You must acquire a copy of the game from a supported platform. As of now, only the Steam and Itch.io versions are compatible.
This is not an officially supported way of playing the game, For bug reports, send logs to me instead:
- https://github.com/JohnnyonFlame/FNAPatches/issues
- JohnnyonFlame @ Discord.
Instructions [RG35XX]:
- Buy and download the game:
- Extract the zip file into the
roms/ports
folder. - Locate your "Anodyne Remastered" install.
- From your install, copy the
Content/
folder into theroms/ports/Anodyne/
folder. - Run the game.
Instructions [EverSD]:
- Buy and download the game:
- Extract the zip file on the root of your EverSD storage.
- Locate your "Anodyne Remastered" install.
- From your install, copy the
Content/
folder into theAnodyne/
folder. - Run the game on your favorite device.
Like what you see?
- Support Analgesic Productions:
- Support my work:
Wizorb for ARMHF Devices r1
NOTICE:
Wizorb is a commercial game developed and distributed by Tribute Games Inc.
This release is not affiliated nor supported by Tribute Games Inc.
You must acquire a copy of the game from a supported platform. As of now, only the Steam version is compatible.
This is not an officially supported way of playing the game, For bug reports, send logs to me instead:
- https://github.com/JohnnyonFlame/FNAPatches/issues
- JohnnyonFlame @ Discord.
Instructions [RG35XX]:
- Buy and download the game on Steam.
- Extract the zip file into the
roms/ports
folder. - From your steam Wizorb install, copy
Content/
intoroms/ports/Wizorb/
. - From your steam Wizorb install, copy
Wizorb.exe
intoroms/ports/Wizorb/
. - Run the game.
Instructions [EverSD]:
- Buy and download the game on Steam.
- Extract the zip file on the root of your EverSD storage.
- From your steam install, copy the
Content/
folder into theWizorb/
folder. - From your steam install, copy the
Wizorb.exe
file into theWizorb/
folder. - Run the game on your favorite device.
Like what you see?
- Support Tribute Games Inc.:
- Support my work:
Salt and Sanctuary v0.2.1
Changelog:
- v0.2.1:
- Hotfixes for Knulli:
- Updated progressor (fixes patch utility crashing)
- Updated FAudio (fixes game dying at random).
- Use Mono AOT instead of LLVM.
- Performance is a bit slower, but better first time setup and less bugs.
- Hotfixes for Knulli:
- v0.2:
- Added preliminary support for
Linux v1.0.0.8
builds for the Long Jump purists. - Added feedback on screen during patching, this should make it clearer that the first boot takes a while.
- Enabled extra optimization flags. (delete
gamedata/.ver_checksum
andgamedata/.astc_done
when updating.) - Fixed resolution defaulting to 1920x1080 when no
config.ini
file is present. - Updated default game settings to saner values.
- Updated FNARepacker, adding extra quality settings, this should shave off a few minutes on the first boot.
- You can re-enable high quality on
SaltandSanctuary.sh
by settingexport ASTC_QUALITY=30.0
toexport ASTC_QUALITY=60.0
. You can set a range from 0.0 to 90.0 depending on your patience level, this does not affect in-game performance at all, and has diminishing returns past 60.0.
- You can re-enable high quality on
- Added preliminary support for
Instructions:
- Install the Mono runtime by installing a port that uses it (timespinner, stardew valley, steel assault, etc) or copying the following file to portmaster/libs (https://github.com/PortsMaster/PortMaster-Releases/releases/download/2023-06-17_0030/mono-6.12.0.122-aarch64.squashfs)
- Extract the port package on your ports folder.
- If you have a previous install, delete
gamedata/.ver_checksum
andgamedata/.astc_done
to re-patch any non-patched data. - Download either the FNA-win32 build or one of the supported Linux builds (latest or v1.0.0.8) from Steam:
- Copy the game files into
saltandsanctuary/gamedata/
:
- Run the port, the first time you run it, the setup will optimize your game files, this process takes upwards of 20 MINUTES, be patient (it's a very replayable 20 hour long game, it's worth it).
- Check the in-game Game Options for the HUD Zoom level.
- Check the in-game Video Options for Zoom Level and Graphics Preset configuration specific to this port.
Like what you see?
- Know more about how the port works at https://github.com/JohnnyonFlame/FNAPatches/tree/master/SaltAndSanctuary
- Support my work at https://ko-fi.com/johnnyonflame
Salt and Sanctuary v0.2
Changelog:
- v0.2:
- Added preliminary support for
Linux v1.0.0.8
builds for the Long Jump purists. - Added feedback on screen during patching, this should make it clearer that the first boot takes a while.
- Enabled extra optimization flags. (delete
gamedata/.ver_checksum
andgamedata/.astc_done
when updating.) - Fixed resolution defaulting to 1920x1080 when no
config.ini
file is present. - Updated default game settings to saner values.
- Updated FNARepacker, adding extra quality settings, this should shave off a few minutes on the first boot.
- You can re-enable high quality on
SaltandSanctuary.sh
by settingexport ASTC_QUALITY=30.0
toexport ASTC_QUALITY=60.0
. You can set a range from 0.0 to 90.0 depending on your patience level, this does not affect in-game performance at all, and has diminishing returns past 60.0.
- You can re-enable high quality on
- Added preliminary support for
Instructions:
- Install the Mono runtime by installing a port that uses it (timespinner, stardew valley, steel assault, etc) or copying the following file to portmaster/libs (https://github.com/PortsMaster/PortMaster-Releases/releases/download/2023-06-17_0030/mono-6.12.0.122-aarch64.squashfs)
- Extract the port package on your ports folder.
- If you have a previous install, delete
gamedata/.ver_checksum
andgamedata/.astc_done
to re-patch any non-patched data. - Download either the FNA-win32 build or one of the supported Linux builds (latest or v1.0.0.8) from Steam:
- Copy the game files into
saltandsanctuary/gamedata/
:
- Run the port, the first time you run it, the setup will optimize your game files, this process takes upwards of 20 MINUTES, be patient (it's a very replayable 20 hour long game, it's worth it).
- Check the in-game Game Options for the HUD Zoom level.
- Check the in-game Video Options for Zoom Level and Graphics Preset configuration specific to this port.
Like what you see?
- Know more about how the port works at https://github.com/JohnnyonFlame/FNAPatches/tree/master/SaltAndSanctuary
- Support my work at https://ko-fi.com/johnnyonflame
Salt and Sanctuary v0.1
Instructions:
- Install the Mono runtime by installing a port that uses it (timespinner, stardew valley, steel assault, etc) or copying the following file to portmaster/libs (https://github.com/PortsMaster/PortMaster-Releases/releases/download/2023-06-17_0030/mono-6.12.0.122-aarch64.squashfs)
- Extract the port package on your ports folder
- Copy your FNA-win32 or Linux build into gamedata/
- Run the port, the first time you run it, the setup will optimize your game files, this process takes upwards of 20 MINUTES, be patient (it's a very replayable 20 hour long game, it's worth it).
- Check the Video options for Zoom level and Graphics Preset configuration.
- BUG: Resolution might not apply on first boot, go to the video options and hit apply, otherwise performance suffers. Will be fixed for next release.
Panzer Paladin RC 1 (PortMaster)
Installation: Install anything from PortMaster that uses mono (Timespinner, Owlboy, etc), copy the extract files into /roms/ports
and then copy the steam files into panzerpaladin/gamedata
.
FAQ:
Q: The game doesn't work???
- Update your CFW to THE LATEST VERSION.
- Update PortMaster to THE LATEST VERSION.
- Download https://github.com/PortsMaster/PortMaster-Hosting/releases/download/large-files/mono-6.12.0.122-aarch64.squashfs and copy it into
/opt/system/Tools/PortMaster/libs/
(arkos) or/roms/ports/PortMaster/libs/
(Jelos, AmberELEC, etc).
Q: Where do I get the data files?