Ash is a fast and simple Nez+Monogame based 2D Game Framework that gets you right into developing your game, skipping the usual setup of things such as the MGCB Content Builder and templates.
For now, Ash is still refactoring and general features. I do not recommend using Ash yet for production projects until I've covered all the ground in samples.
There are 2 guides to install Ash:
Note: You want to reference Ash.Content
if
you want to use the default assets that Ash needs to run. Alternatively, in your Core
subclass,
override LoadDefaultContent to supply your own assets, or alternatively set them to null.