What's Changed
- Prevent panic when despawning entities with NoAuto components by @ramirezmike in #608
- Fix effective inverse mass computation for 3D friction by @Jondolf in #609
- Fix outdated mentions of the default schedule by @Jondolf in #611
- PhysicsLayer import crate based on which crate (2d or 3d) is being used by @ironpeak in #601
- Fix test after 0.15.1 breakage by @Jondolf in #621
- Fix physics being run with zero delta time by @Jondolf in #622
- Fix
From<Rotation>
implementation forRot2
by @Jondolf in #623 - Fix
SleepingPlugin
not being optional and addWakeUpBody
command by @Jondolf in #624 - Fix use of unmaintaned crate proc-macro-error by @PhantomMorrigan in #627
- Release
avian_derive
0.2.2 by @Jondolf in #628 - Simplify
transform_to_position
and fix rotation denormalization by @Jondolf in #620 - clarify that collider-aabb is in world space by @cBournhonesque in #636
- Fix SpatialPipeline with_predicate docs by @cBournhonesque in #638
- Make avian3d::dynamics::rigid_body::forces public by @SetOfAllSets in #630
- Improve docs for velocity components by @Jondolf in #641
New Contributors
- @ramirezmike made their first contribution in #608
- @ironpeak made their first contribution in #601
- @PhantomMorrigan made their first contribution in #627
- @SetOfAllSets made their first contribution in #630
Full Changelog: v0.2.0...v0.2.1