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- Use visibleMeshletIds to remap meshlet instance indices to support …
…scenes with more meshlet instances - Added option to disable materials when loading a scene (use when a scene has huge materials that don't fit in VRAM) - Fixed potential issue with VisbufferResolve.frag reading random, invalid meshlets
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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This file contains bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
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