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Compiling shader programs as described in https://github.com/JuliaGL/GLAbstraction.jl/blob/master/example/drawing_polygons_with_GLAbstraction.jl via
GLA.frag
andProgram(sh_string_type...)
gave me an Error:I think the method broke here: a6076c8#diff-8728a176445e31cf3b9dc440a8dd9fd201f9aa51f761e51115ff058ffb408a11R76
Unpacking the tuple as argument for the Shader fixed it.