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Merge pull request #157 from Gnimuc/v1.91.5
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Prepare for v4
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JamesWrigley authored Dec 20, 2024
2 parents 7c31511 + cc923ba commit fb625a6
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Showing 22 changed files with 11,477 additions and 9,364 deletions.
4 changes: 2 additions & 2 deletions Project.toml
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@@ -1,7 +1,7 @@
name = "CImGui"
uuid = "5d785b6c-b76f-510e-a07c-3070796c7e87"
authors = ["Yupei Qi <qiyupei@gmail.com>"]
version = "3.1.1"
version = "4.0.0"

[deps]
CEnum = "fa961155-64e5-5f13-b03f-caf6b980ea82"
Expand All @@ -23,7 +23,7 @@ MakieIntegration = ["GLFW", "ModernGL", "GLMakie"]

[compat]
CEnum = "0.4, 0.5"
CImGuiPack_jll = "0.6.0"
CImGuiPack_jll = "0.7.0"
CSyntax = "0.4"
Compat = "4.16.0"
DocStringExtensions = "0.9.3"
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18 changes: 18 additions & 0 deletions docs/src/_changelog.md
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Expand Up @@ -6,6 +6,24 @@ CurrentModule = CImGui
This documents notable changes in CImGui.jl. The format is based on [Keep a
Changelog](https://keepachangelog.com).

## [v4.0.0] - 2024-11-19

### Changed
- **Breaking**: We updated to [Dear ImGui
1.91.6](https://github.com/ocornut/imgui/releases/tag/v1.91.6) ([#157]). All
the changes from 1.91.3 through to 1.91.6 apply to this release. Here's a
non-exhaustive list of changes:
- `ImTextureID` is now an unsigned integer instead of a pointer. You should
replace any calls to e.g. `ig.Image(Ptr{Cvoid}(tex), ...)` with
`ig.Image(ig.ImTextureID(tex), ...)`.
- `ig.ImGuiConfigFlags_NavEnableSetMousePos` and
`ig.ImGuiConfigFlags_NavNoCaptureKeyboard` were replaced with
`ImGuiIO.ConfigNavMoveSetMousePos` and `ImGuiIO.ConfigNavCaptureKeyboard`
respectively.

For Linux/GLFW users, there's also a fix for a long-standing docking bug:
https://github.com/ocornut/imgui/issues/7733

## [v3.1.1] - 2024-11-05

### Fixed
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2 changes: 1 addition & 1 deletion examples/demo.jl
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Expand Up @@ -69,7 +69,7 @@ function julia_demo(; engine=nothing)
if CImGui.Begin("Image Demo")
image = rand(GL.GLubyte, 4, img_width, img_height)
CImGui.update_image_texture(image_id, image, img_width, img_height)
CImGui.Image(Ptr{Cvoid}(image_id), CImGui.ImVec2(img_width, img_height))
CImGui.Image(image_id, CImGui.ImVec2(img_width, img_height))
CImGui.End()
end
end
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4 changes: 2 additions & 2 deletions examples/demo_helper.jl
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Expand Up @@ -53,8 +53,8 @@ function ShowAboutWindow(p_open::Ref{Bool})
CImGui.Text(@sprintf("io.ConfigFlags: 0x%08X", unsafe_load(io.ConfigFlags)))
unsafe_load(io.ConfigFlags) & CImGui.ImGuiConfigFlags_NavEnableKeyboard != 0 && CImGui.Text(" NavEnableKeyboard")
unsafe_load(io.ConfigFlags) & CImGui.ImGuiConfigFlags_NavEnableGamepad != 0 && CImGui.Text(" NavEnableGamepad")
unsafe_load(io.ConfigFlags) & CImGui.ImGuiConfigFlags_NavEnableSetMousePos != 0 && CImGui.Text(" NavEnableSetMousePos")
unsafe_load(io.ConfigFlags) & CImGui.ImGuiConfigFlags_NavNoCaptureKeyboard != 0 && CImGui.Text(" NavNoCaptureKeyboard")
unsafe_load(io.ConfigNavMoveSetMousePos) && CImGui.Text(" ConfigNavMoveSetMousePos")
unsafe_load(io.ConfigNavCaptureKeyboard) && CImGui.Text(" ConfigNavCaptureKeyboard")
unsafe_load(io.ConfigFlags) & CImGui.ImGuiConfigFlags_NoMouse != 0 && CImGui.Text(" NoMouse")
unsafe_load(io.ConfigFlags) & CImGui.ImGuiConfigFlags_NoMouseCursorChange != 0 && CImGui.Text(" NoMouseCursorChange")
unsafe_load(io.MouseDrawCursor) && CImGui.Text("io.MouseDrawCursor")
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6 changes: 3 additions & 3 deletions examples/demo_window.jl
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Expand Up @@ -152,9 +152,6 @@ global function ShowJuliaDemoWindow(p_open::Ref{Bool})
CImGui.CheckboxFlags("io.ConfigFlags: NavEnableGamepad", io.ConfigFlags, CImGui.ImGuiConfigFlags_NavEnableGamepad)
CImGui.SameLine()
CImGui.HelpMarker("Required back-end to feed in gamepad inputs in io.NavInputs[] and set io.BackendFlags |= ImGuiBackendFlags_HasGamepad.\n\nRead instructions in imgui.cpp for details.");
CImGui.CheckboxFlags("io.ConfigFlags: NavEnableSetMousePos", io.ConfigFlags, CImGui.ImGuiConfigFlags_NavEnableSetMousePos)
CImGui.SameLine()
CImGui.HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiConfigFlags_NavEnableSetMousePos.")
CImGui.CheckboxFlags("io.ConfigFlags: NoMouse", io.ConfigFlags, CImGui.ImGuiConfigFlags_NoMouse)
if unsafe_load(io.ConfigFlags) & CImGui.ImGuiConfigFlags_NoMouse != 0 # create a way to restore this flag otherwise we could be stuck completely!
if mod(CImGui.GetTime(), 0.4) < 0.2
Expand All @@ -168,6 +165,9 @@ global function ShowJuliaDemoWindow(p_open::Ref{Bool})
CImGui.CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", io.ConfigFlags, CImGui.ImGuiConfigFlags_NoMouseCursorChange)
CImGui.SameLine()
CImGui.HelpMarker("Instruct back-end to not alter mouse cursor shape and visibility.")
CImGui.Checkbox("io.ConfigNavMoveSetMousePos", io.ConfigNavMoveSetMousePos)
CImGui.SameLine()
CImGui.HelpMarker("Instruct navigation to move the mouse cursor. See comment for ImGuiIO.ConfigNavMoveSetMousePos")
CImGui.Checkbox("io.ConfigInputTextCursorBlink", io.ConfigInputTextCursorBlink)
CImGui.SameLine()
CImGui.HelpMarker("Set to false to disable blinking cursor, for users who consider it distracting")
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2 changes: 1 addition & 1 deletion ext/GlfwOpenGLBackend.jl
Original file line number Diff line number Diff line change
Expand Up @@ -33,7 +33,7 @@ function ig._create_image_texture(::Val{:GlfwOpenGL3}, image_width, image_height
GL.glPixelStorei(GL.GL_UNPACK_ROW_LENGTH, 0)
GL.glTexImage2D(GL.GL_TEXTURE_2D, 0, format, GL.GLsizei(image_width), GL.GLsizei(image_height), 0, format, type, C_NULL)
g_ImageTexture[id] = id
return Int(id)
return ig.ImTextureID(id)
end

function ig._update_image_texture(::Val{:GlfwOpenGL3}, id, image_data, image_width, image_height; format=GL.GL_RGBA, type=GL.GL_UNSIGNED_BYTE)
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2 changes: 1 addition & 1 deletion ext/MakieIntegration.jl
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Expand Up @@ -159,7 +159,7 @@ function ig.MakieFigure(title_id::String, f::GLMakie.Figure;
cursor_pos = ig.GetCursorScreenPos()
image_size = size(color_buffer)
ig.AddImage(drawlist,
Ptr{Cvoid}(Int(color_buffer.id)),
ig.ImTextureID(color_buffer.id),
cursor_pos,
(cursor_pos.x + image_size[1], cursor_pos.y + image_size[2]),
(0, 1), (1, 0))
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