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Version 6.1

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@Jummit Jummit released this 27 Sep 18:36
· 16 commits to master since this release

Breaking

  • Added mesh_instance property which is used to provide the mesh with the shard material.

Changed

  • Made the cube in the demo a RigidBody3D, which is closer to real-world usage.
  • Only one material is generated for each destroyed object.

Fixed

  • Removed embedded scene in destructible_cube.tscn

Added

  • Added more documentation.
  • Added "addon" tag to project.