Version 6.1
Breaking
- Added
mesh_instance
property which is used to provide the mesh with the shard material.
Changed
- Made the cube in the demo a RigidBody3D, which is closer to real-world usage.
- Only one material is generated for each destroyed object.
Fixed
- Removed embedded scene in
destructible_cube.tscn
Added
- Added more documentation.
- Added "addon" tag to project.