This is a small module that replaces the require function in Lua. It extends its behavior and allows you to load a file with inputs and receive multiple outputs.
local output1, output2 = require ("libs.myFile", input1, input2, input3)
To access the input values inside a required file, use the same methods you'd use for a function with varargs. To return multiple values from a required file, simply return multiple values (easy, right?).
-- (Inside libs/myFile.lua)
-- (The first input is always the require path)
local requirePath, param2, param3 = ...
-- *** Do something within the file ***
return "foo", "bar"
Simply download this file and require it at the top of your program like so:
require ("requireExt")
- This module has only been tested for Lua version 5.1 (ex: used by LOVE2D and LuaJIT)! Due to changes to the package system, this may not work in other versions. Feel free to make issues if you encounter any problems.
- This module overrides the global function for loading files. Thus, it's recommended that you load it as early as possible in your program.
- It should be mostly backward compatible with the original require function, so you can simply drop this into your program with no worries.
- It should also work with almost any Lua-based system.
- However, it does change how output values are stored in the global variable package.loaded. Instead, output values will be stored in an array. (ex: If libs.myFile returns 42, then package.loaded["libs.myFile"] will contain {42} instead of just 42). However, this shouldn't be a problem for most Lua programs.
- Like the original require function, each file is only loaded once, after which its output values can be found inside package.loaded. This means that you only need to provide input values to a required file once. After that, you can load the file elsewhere without having to provide the inputs again.
- This mod may produce different error messages than the original require function.
- Passing the main module table to submodules
-- (Inside camera/init.lua)
local requirePath = ...
local camera = {}
require (requirePath .. ".utils", camera) -- Loads the submodule
return camera
-- (Inside camera/utils.lua)
local requirePath, camera = ...
camera.utils = {}
-- *** A list of functions for the submodule ***
- Initializing a module with data.
local blankMap = {0, 0, 0}; local mapManager = require ("mapManager", blankMap)
- Providing settings to a library.
local useSlices = false; local menuMaster = require ("menuMaster", useSlices)
- Using an input value to determine which parts of your library to load (can be helpful if you want to maintain different versions of the library without loading them all into memory or separating them into different libraries).
local version = "Android"; local playerCon = require ("playerController", version)
- Providing a value containg a custom message/status when a library is loaded.
local screenHandler, message = require ("classes.screenHandler")
- If you load a module using different require (file) paths, it will load the module multiple times (this is because modules are indexed by require path inside package.loaded).
- Relative require paths also don't seem to work (ex: Using something like
require ("json")
in a file outside the root folder of the project). - (To my understanding, these limitations are also present within Lua 5.1)
Admittedly, some might argue that this module is redundant and might encourage people to create messier code. To that, I must agree. Generally, there are many other ways to accomplish the potential uses I described. However, I've uploaded it here in case someone still finds this useful for their personal programming style. After all, I think it's important to offer alternative methods.