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Add source scene for glacier tileset
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It's actually the same source as for the mountain tileset redone in a previous commit.
Last part of and closes #4.
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akien-mga committed Jul 17, 2016
1 parent a769425 commit c436bd5
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Showing 2 changed files with 676 additions and 54 deletions.
103 changes: 49 additions & 54 deletions tilesets/glacier_tileset.tres
Original file line number Diff line number Diff line change
@@ -1,96 +1,91 @@
[gd_resource type="TileSet" load_steps=20 format=1]
[gd_resource type="TileSet" load_steps=19 format=1]

[ext_resource path="res://art/glacier_tileset.png" type="Texture" id=1]

[sub_resource type="ConvexPolygonShape2D" id=1]

custom_solver_bias = 0.0
points = Vector2Array( 0, 128, 0, 24, 64, 24, 64, 128 )
points = Vector2Array( 0, 24, 64, 24, 64, 128, 0, 128 )

[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( 0, 128, 0, 24, 64, 24, 64, 128 )

[sub_resource type="ConvexPolygonShape2D" id=3]
[sub_resource type="ConvexPolygonShape2D" id=10]

custom_solver_bias = 0.0
points = Vector2Array( 0, 64, 0, 0, 128, 0, 128, 32, 96, 64 )
points = Vector2Array( 0, 0, 128, 0, 128, 32, 96, 64, 0, 64 )

[sub_resource type="ConvexPolygonShape2D" id=4]
[sub_resource type="ConvexPolygonShape2D" id=11]

custom_solver_bias = 0.0
points = Vector2Array( 0, 128, 0, 0, 96, 24, 128, 128 )
points = Vector2Array( 0, 0, 80, 0, 128, 24, 128, 128, 0, 128 )

[sub_resource type="ConvexPolygonShape2D" id=5]
[sub_resource type="ConvexPolygonShape2D" id=12]

custom_solver_bias = 0.0
points = Vector2Array( 0, 128, 0, 0, 96, 0, 128, 16, 128, 40, 96, 128 )
points = Vector2Array( 0, 0, 96, 0, 128, 16, 128, 40, 96, 128, 0, 128 )

[sub_resource type="ConcavePolygonShape2D" id=6]
[sub_resource type="ConvexPolygonShape2D" id=13]

custom_solver_bias = 0.0
segments = Vector2Array( 0, 16, 16, 16, 16, 16, 0, 40, 0, 40, 0, 16 )
points = Vector2Array( 0, 16, 16, 16, 0, 40 )

[sub_resource type="ConvexPolygonShape2D" id=7]
[sub_resource type="ConvexPolygonShape2D" id=14]

custom_solver_bias = 0.0
points = Vector2Array( 0, 40, 0, 16, 128, 16, 128, 40 )
points = Vector2Array( 0, 16, 128, 16, 128, 40, 0, 40 )

[sub_resource type="ConvexPolygonShape2D" id=8]
[sub_resource type="ConvexPolygonShape2D" id=15]

custom_solver_bias = 0.0
points = Vector2Array( 48, 24, 64, 56, 64, 192, 0, 192, 0, 24 )
points = Vector2Array( 0, 24, 48, 24, 64, 56, 64, 192, 0, 192 )

[sub_resource type="ConvexPolygonShape2D" id=9]
[sub_resource type="ConvexPolygonShape2D" id=16]

custom_solver_bias = 0.0
points = Vector2Array( 0, 192, 0, 56, 128, 56, 128, 192 )
points = Vector2Array( 0, 56, 128, 56, 128, 192, 0, 192 )

[sub_resource type="ConvexPolygonShape2D" id=10]
[sub_resource type="ConvexPolygonShape2D" id=17]

custom_solver_bias = 0.0
points = Vector2Array( 0, 192, 0, 56, 64, 56, 64, 192 )
points = Vector2Array( 0, 56, 64, 56, 64, 192, 0, 192 )

[sub_resource type="ConvexPolygonShape2D" id=11]
[sub_resource type="ConvexPolygonShape2D" id=2]

custom_solver_bias = 0.0
points = Vector2Array( 128, 192, 0, 192, 0, 24, 64, 48, 128, 88 )

[sub_resource type="ConcavePolygonShape2D" id=12]
[sub_resource type="ConvexPolygonShape2D" id=3]

custom_solver_bias = 0.0
segments = Vector2Array( 0, 24, 64, 88, 64, 88, 64, 192, 64, 192, 0, 192, 0, 192, 0, 24 )
points = Vector2Array( 0, 24, 64, 88, 64, 192, 0, 192 )

[sub_resource type="ConcavePolygonShape2D" id=13]
[sub_resource type="ConcavePolygonShape2D" id=4]

custom_solver_bias = 0.0
segments = Vector2Array( 0, 24, 64, 72, 64, 72, 128, 88, 128, 88, 128, 192, 128, 192, 0, 192, 0, 192, 0, 24 )

[sub_resource type="ConcavePolygonShape2D" id=14]
[sub_resource type="ConvexPolygonShape2D" id=5]

custom_solver_bias = 0.0
segments = Vector2Array( 0, 24, 128, 24, 128, 24, 96, 128, 96, 128, 0, 128, 0, 128, 0, 24 )
points = Vector2Array( 0, 24, 128, 24, 96, 128, 0, 128 )

[sub_resource type="ConcavePolygonShape2D" id=15]
[sub_resource type="ConvexPolygonShape2D" id=6]

custom_solver_bias = 0.0
segments = Vector2Array( 0, 0, 96, 0, 96, 0, 96, 128, 96, 128, 0, 128, 0, 128, 0, 0 )
points = Vector2Array( 0, 0, 96, 0, 96, 128, 0, 128 )

[sub_resource type="ConvexPolygonShape2D" id=16]
[sub_resource type="ConvexPolygonShape2D" id=7]

custom_solver_bias = 0.0
points = Vector2Array( 0, 32, 0, 0, 96, 0, 72, 32 )
points = Vector2Array( 0, 0, 96, 0, 72, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=17]
[sub_resource type="ConvexPolygonShape2D" id=8]

custom_solver_bias = 0.0
points = Vector2Array( 0, 32, 0, 0, 128, 0, 128, 32 )
points = Vector2Array( 0, 0, 128, 0, 128, 32, 0, 32 )

[sub_resource type="ConvexPolygonShape2D" id=18]
[sub_resource type="ConvexPolygonShape2D" id=9]

custom_solver_bias = 0.0
points = Vector2Array( 64, 96, 0, 32, 0, 0, 64, 0 )
points = Vector2Array( 0, 0, 64, 0, 64, 96, 0, 32 )

[resource]

Expand All @@ -109,135 +104,135 @@ points = Vector2Array( 64, 96, 0, 32, 0, 0, 64, 0 )
1/occluder_offset = Vector2( 0, 0 )
1/navigation_offset = Vector2( 0, 0 )
1/shape_offset = Vector2( 0, 0 )
1/shapes = [ SubResource( 2 ) ]
1/shapes = [ SubResource( 1 ) ]
2/name = "Ramp Begin"
2/texture = ExtResource( 1 )
2/tex_offset = Vector2( 0, 0 )
2/region = Rect2( 64, 0, 128, 192 )
2/occluder_offset = Vector2( 0, 0 )
2/navigation_offset = Vector2( 0, 0 )
2/shape_offset = Vector2( 0, 0 )
2/shapes = [ SubResource( 11 ) ]
2/shapes = [ SubResource( 2 ) ]
3/name = "Ramp"
3/texture = ExtResource( 1 )
3/tex_offset = Vector2( 0, 0 )
3/region = Rect2( 192, 64, 64, 192 )
3/occluder_offset = Vector2( 0, 0 )
3/navigation_offset = Vector2( 0, 0 )
3/shape_offset = Vector2( 0, 0 )
3/shapes = [ SubResource( 12 ) ]
3/shapes = [ SubResource( 3 ) ]
4/name = "Ramp End"
4/texture = ExtResource( 1 )
4/tex_offset = Vector2( 0, 0 )
4/region = Rect2( 256, 128, 128, 192 )
4/occluder_offset = Vector2( 0, 0 )
4/navigation_offset = Vector2( 0, 0 )
4/shape_offset = Vector2( 0, 0 )
4/shapes = [ SubResource( 13 ) ]
4/shapes = [ SubResource( 4 ) ]
5/name = "Edge"
5/texture = ExtResource( 1 )
5/tex_offset = Vector2( 0, 0 )
5/region = Rect2( 384, 192, 128, 128 )
5/occluder_offset = Vector2( 0, 0 )
5/navigation_offset = Vector2( 0, 0 )
5/shape_offset = Vector2( 0, 0 )
5/shapes = [ SubResource( 14 ) ]
5/shapes = [ SubResource( 5 ) ]
6/name = "Wall"
6/texture = ExtResource( 1 )
6/tex_offset = Vector2( 0, 0 )
6/region = Rect2( 384, 320, 128, 128 )
6/occluder_offset = Vector2( 0, 0 )
6/navigation_offset = Vector2( 0, 0 )
6/shape_offset = Vector2( 0, 0 )
6/shapes = [ SubResource( 15 ) ]
6/shapes = [ SubResource( 6 ) ]
7/name = "Ceiling2Wall"
7/texture = ExtResource( 1 )
7/tex_offset = Vector2( 0, 0 )
7/region = Rect2( 384, 448, 128, 64 )
7/occluder_offset = Vector2( 0, 0 )
7/navigation_offset = Vector2( 0, 0 )
7/shape_offset = Vector2( 0, 0 )
7/shapes = [ SubResource( 16 ) ]
7/shapes = [ SubResource( 7 ) ]
8/name = "Ceiling"
8/texture = ExtResource( 1 )
8/tex_offset = Vector2( 0, 0 )
8/region = Rect2( 384, 128, 128, 64 )
8/occluder_offset = Vector2( 0, 0 )
8/navigation_offset = Vector2( 0, 0 )
8/shape_offset = Vector2( 0, 0 )
8/shapes = [ SubResource( 17 ) ]
8/shapes = [ SubResource( 8 ) ]
9/name = "CeilingRamp"
9/texture = ExtResource( 1 )
9/tex_offset = Vector2( 0, 0 )
9/region = Rect2( 0, 64, 64, 128 )
9/occluder_offset = Vector2( 0, 0 )
9/navigation_offset = Vector2( 0, 0 )
9/shape_offset = Vector2( 0, 0 )
9/shapes = [ SubResource( 18 ) ]
9/shapes = [ SubResource( 9 ) ]
10/name = "Wall2Ceiling"
10/texture = ExtResource( 1 )
10/tex_offset = Vector2( 0, 0 )
10/region = Rect2( 256, 320, 128, 64 )
10/occluder_offset = Vector2( 0, 0 )
10/navigation_offset = Vector2( 0, 0 )
10/shape_offset = Vector2( 0, 0 )
10/shapes = [ SubResource( 3 ) ]
10/shapes = [ SubResource( 10 ) ]
11/name = "Ground2Wall"
11/texture = ExtResource( 1 )
11/tex_offset = Vector2( 0, 0 )
11/region = Rect2( 384, 0, 128, 128 )
11/occluder_offset = Vector2( 0, 0 )
11/navigation_offset = Vector2( 0, 0 )
11/shape_offset = Vector2( 0, 0 )
11/shapes = [ SubResource( 4 ) ]
11/shapes = [ SubResource( 11 ) ]
12/name = "Wall2Bridge"
12/texture = ExtResource( 1 )
12/tex_offset = Vector2( 0, 0 )
12/region = Rect2( 256, 0, 128, 128 )
12/occluder_offset = Vector2( 0, 0 )
12/navigation_offset = Vector2( 0, 0 )
12/shape_offset = Vector2( 0, 0 )
12/shapes = [ SubResource( 5 ) ]
12/shapes = [ SubResource( 12 ) ]
13/name = "Peak"
13/texture = ExtResource( 1 )
13/tex_offset = Vector2( 0, 0 )
13/region = Rect2( 192, 0, 64, 64 )
13/occluder_offset = Vector2( 0, 0 )
13/navigation_offset = Vector2( 0, 0 )
13/shape_offset = Vector2( 0, 0 )
13/shapes = [ SubResource( 6 ) ]
13/shapes = [ SubResource( 13 ) ]
14/name = "Bridge"
14/texture = ExtResource( 1 )
14/tex_offset = Vector2( 0, 0 )
14/region = Rect2( 128, 256, 128, 64 )
14/occluder_offset = Vector2( 0, 0 )
14/navigation_offset = Vector2( 0, 0 )
14/shape_offset = Vector2( 0, 0 )
14/shapes = [ SubResource( 7 ) ]
14/shapes = [ SubResource( 14 ) ]
15/name = "StepUp"
15/texture = ExtResource( 1 )
15/tex_offset = Vector2( 0, 0 )
15/region = Rect2( 0, 320, 64, 192 )
15/occluder_offset = Vector2( 0, 0 )
15/navigation_offset = Vector2( 0, 0 )
15/shape_offset = Vector2( 0, 0 )
15/shapes = [ SubResource( 8 ) ]
15/shapes = [ SubResource( 15 ) ]
16/name = "Step"
16/texture = ExtResource( 1 )
16/tex_offset = Vector2( 0, 0 )
16/region = Rect2( 64, 320, 128, 192 )
16/occluder_offset = Vector2( 0, 0 )
16/navigation_offset = Vector2( 0, 0 )
16/shape_offset = Vector2( 0, 0 )
16/shapes = [ SubResource( 9 ) ]
16/shapes = [ SubResource( 16 ) ]
17/name = "StepDown"
17/texture = ExtResource( 1 )
17/tex_offset = Vector2( 0, 0 )
17/region = Rect2( 192, 320, 64, 192 )
17/occluder_offset = Vector2( 0, 0 )
17/navigation_offset = Vector2( 0, 0 )
17/shape_offset = Vector2( 0, 0 )
17/shapes = [ SubResource( 10 ) ]
17/shapes = [ SubResource( 17 ) ]
18/name = "DarkDetail 1"
18/texture = ExtResource( 1 )
18/tex_offset = Vector2( 0, 0 )
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