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using System; | ||
using System.Diagnostics; | ||
using System.Linq; | ||
using System.IO; | ||
using System.Collections.Generic; | ||
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using Autofac; | ||
using log4net; | ||
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using CKAN.Versioning; | ||
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namespace CKAN.Games | ||
{ | ||
public class KerbalSpaceProgram2 : IGame | ||
{ | ||
public string ShortName => "KSP2"; | ||
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public bool GameInFolder(DirectoryInfo where) | ||
=> where.EnumerateFiles().Any(f => f.Name == "KSP2_x64.exe") | ||
&& where.EnumerateDirectories().Any(d => d.Name == "KSP2_x64_Data"); | ||
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/// <summary> | ||
/// Finds the Steam KSP path. Returns null if the folder cannot be located. | ||
/// </summary> | ||
/// <returns>The KSP path.</returns> | ||
public string SteamPath() | ||
{ | ||
// Attempt to get the Steam path. | ||
string steamPath = CKANPathUtils.SteamPath(); | ||
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if (steamPath == null) | ||
{ | ||
return null; | ||
} | ||
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// Default steam library | ||
string installPath = GameDirectory(steamPath); | ||
if (installPath != null) | ||
{ | ||
return installPath; | ||
} | ||
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// Attempt to find through config file | ||
string configPath = Path.Combine(steamPath, "config", "config.vdf"); | ||
if (File.Exists(configPath)) | ||
{ | ||
log.InfoFormat("Found Steam config file at {0}", configPath); | ||
StreamReader reader = new StreamReader(configPath); | ||
string line; | ||
while ((line = reader.ReadLine()) != null) | ||
{ | ||
// Found Steam library | ||
if (line.Contains("BaseInstallFolder")) | ||
{ | ||
// This assumes config file is valid, we just skip it if it looks funny. | ||
string[] split_line = line.Split('"'); | ||
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if (split_line.Length > 3) | ||
{ | ||
log.DebugFormat("Found a Steam Libary Location at {0}", split_line[3]); | ||
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installPath = GameDirectory(split_line[3]); | ||
if (installPath != null) | ||
{ | ||
log.InfoFormat("Found a KSP install at {0}", installPath); | ||
return installPath; | ||
} | ||
} | ||
} | ||
} | ||
} | ||
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// Could not locate the folder. | ||
return null; | ||
} | ||
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/// <summary> | ||
/// Get the default non-Steam path to KSP on macOS | ||
/// </summary> | ||
/// <returns> | ||
/// "/Applications/Kerbal Space Program" if it exists and we're on a Mac, else null | ||
/// </returns> | ||
public string MacPath() | ||
{ | ||
if (Platform.IsMac) | ||
{ | ||
string installPath = Path.Combine( | ||
// This is "/Applications" in Mono on Mac | ||
Environment.GetFolderPath(Environment.SpecialFolder.ProgramFiles), | ||
"Kerbal Space Program 2" | ||
); | ||
return Directory.Exists(installPath) ? installPath : null; | ||
} | ||
return null; | ||
} | ||
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public string PrimaryModDirectoryRelative => "BepInEx/plugins"; | ||
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public string PrimaryModDirectory(GameInstance inst) | ||
=> CKANPathUtils.NormalizePath( | ||
Path.Combine(inst.GameDir(), PrimaryModDirectoryRelative)); | ||
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public string[] StockFolders => new string[] | ||
{ | ||
"KSP2_x64_Data", | ||
"MonoBleedingEdge", | ||
"PDLauncher", | ||
}; | ||
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public string[] ReservedPaths => new string[] | ||
{ | ||
}; | ||
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public string[] CreateableDirs => new string[] | ||
{ | ||
"BepInEx", | ||
"BepInEx/plugins", | ||
}; | ||
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/// <summary> | ||
/// Checks the path against a list of reserved game directories | ||
/// </summary> | ||
/// <param name="path"></param> | ||
/// <returns></returns> | ||
public bool IsReservedDirectory(GameInstance inst, string path) | ||
=> path == inst.GameDir() || path == inst.CkanDir() | ||
|| path == PrimaryModDirectory(inst); | ||
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public bool AllowInstallationIn(string name, out string path) | ||
=> allowedFolders.TryGetValue(name, out path); | ||
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public void RebuildSubdirectories(GameInstance inst) | ||
{ | ||
} | ||
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public string DefaultCommandLine => | ||
Platform.IsUnix ? "./KSP2.x86_64 -single-instance" | ||
: Platform.IsMac ? "./KSP2.app/Contents/MacOS/KSP" | ||
: "KSP2_x64.exe -single-instance"; | ||
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public string[] AdjustCommandLine(string[] args, GameVersion installedVersion) | ||
=> args; | ||
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public List<GameVersion> KnownVersions | ||
=> new List<GameVersion> | ||
{ | ||
new GameVersion(0, 1, 0, 0), | ||
}; | ||
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public GameVersion DetectVersion(DirectoryInfo where) | ||
=> GameVersion.Parse( | ||
FileVersionInfo.GetVersionInfo( | ||
Path.Combine(where.FullName, "KSP2_x64.exe")).ProductVersion); | ||
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public string CompatibleVersionsFile => "compatible_game_versions.json"; | ||
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public string[] BuildIDFiles => new string[] | ||
{ | ||
"KSP2_x64.exe", | ||
}; | ||
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public Uri DefaultRepositoryURL => new Uri("https://github.com/KSP-CKAN/KSP2-CKAN-meta/archive/master.tar.gz"); | ||
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public Uri RepositoryListURL => new Uri("https://raw.githubusercontent.com/KSP-CKAN/KSP2-CKAN-meta/master/repositories.json"); | ||
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private readonly Dictionary<string, string> allowedFolders = new Dictionary<string, string> | ||
{ | ||
{ "BepInEx", "BepInEx" }, | ||
{ "BepInEx/plugins", "BepInEx/plugins" }, | ||
}; | ||
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/// <summary> | ||
/// Finds the KSP path under a Steam Library. Returns null if the folder cannot be located. | ||
/// </summary> | ||
/// <param name="steamPath">Steam Library Path</param> | ||
/// <returns>The KSP path.</returns> | ||
private static string GameDirectory(string steamPath) | ||
{ | ||
// There are several possibilities for the path under Linux. | ||
// Try with the uppercase version. | ||
string installPath = Path.Combine(steamPath, "SteamApps", "common", "Kerbal Space Program 2"); | ||
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if (Directory.Exists(installPath)) | ||
{ | ||
return installPath; | ||
} | ||
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// Try with the lowercase version. | ||
installPath = Path.Combine(steamPath, "steamapps", "common", "Kerbal Space Program 2"); | ||
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if (Directory.Exists(installPath)) | ||
{ | ||
return installPath; | ||
} | ||
return null; | ||
} | ||
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private static readonly ILog log = LogManager.GetLogger(typeof(KerbalSpaceProgram2)); | ||
} | ||
} |
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