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Add Autophage Propulsion Mod from SpaceDock #10231

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merged 5 commits into from
Oct 6, 2024

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This pull request was automatically generated by SpaceDock on behalf of pm777, to add Autophage Propulsion Mod to CKAN.

Please direct questions about this pull request to pm777.

Mod details

Key Value
Name Autophage Propulsion Mod
Authors pm777
Abstract Low dry mass, low cost. Get rid of staging with self-consuming rockets !
License MIT
Size 8.17 MiB
Homepage <>
Source code <>

Description

This mod adds two different size of autophage rocket engines and consumable fuselage. With autophage propulsion, the rocket itself becomes the propellant. It gradually shrinks as it consumes its own structure. Since the structure is used as fuel, no tanking nor staging is needed.

The mod has been (roughly) balanced with the tech trees and against other propulsion methods. Feedback is appreciated !

This is an automated commit on behalf of pm777
This is an automated commit on behalf of pm777
@netkan-bot
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This pull request was automatically generated by SpaceDock on behalf of pm777, to add Autophage Propulsion Mod to CKAN.

Please direct questions about this pull request to pm777.

Mod details

Key Value
Name Autophage Propulsion Mod
Authors pm777
Abstract Low dry mass, low cost. Get rid of staging with self-consuming rockets !
License MIT
Size 8.17 MiB
Homepage <>
Source code <>

Description

This mod adds two different size of autophage rocket engines and consumable fuselage. With autophage propulsion, the rocket itself becomes the propellant. It gradually shrinks as it consumes its own structure. Since the structure is used as fuel, no tanking nor staging is needed.
On the launchpad
Liftoff
Ascent
End of flight
Final spacecraft
The mod has been (roughly) balanced with the tech trees and against other propulsion methods. Feedback is appreciated !
Source is accessible inside the .zip.

Note : this is inspired by recent projects working to make autophage engines a reality ! See Engineers test autophage rocket engine fueled by its own fuselage for exemple.

@JonnyOThan
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Hey @pm777x2 I suggest renaming your mod's dll to AutophageMod.dll, for 3 reasons:

  1. KSP will assume that DLLs with the same name are the same DLL, and only load the later version
  2. CKAN can only auto-detect installs if the DLL name matches the mod's identifier.
  3. ksp.log has a lot of information about loaded DLLs, and using a descriptive name can help diagnose issues.

@pm777x2
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pm777x2 commented Oct 6, 2024

Changed the DLL's name as suggested, thank you for your feedback. The new version has been uploaded to Spacedock.

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@HebaruSan HebaruSan left a comment

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Thanks for the submission!

@HebaruSan HebaruSan merged commit 353ee68 into master Oct 6, 2024
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@HebaruSan HebaruSan deleted the add/AutophagePropulsionMod branch October 6, 2024 14:32
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4 participants