Releases: KSP-RO/RealPlume
Releases · KSP-RO/RealPlume
RealPlume v13.3.2
RealPlume v13.3.1
Fixes
- Make new methalox air breathing config work with mods that change ModuleEngines* name (courtesy of Scialytic).
RealPlume v13.3.0
New
- New HTP plume
- New Pentaborane plume
- New Kerolox Lower Aspirated plume
- New Kerolox SL Film Cooled plume (courtesy of Katniss)
- New Methalox airbreathing plume for RAPIER etc (courtesy of Scialytic)
- New Aerospike plume (courtesy of Scialytic)
- New Aerozine50 vacuum plume
- 2 new sound effects courtesy of Beale
Updates
- Change colour of Alcolox plume
- Fixes for Az50 sea level plume
- Convert all sound files from wav to off (halved the size of the mod!)
- Sea level hydrolox plumes fade from red at sea level to blue in vaccum (Cryogenic_LowerRed_CE & Cryogenic_LowerSSME_CE)
- Additional small shock cones added to Cryogenic_LowerSSME_CE
Fixes
- Minor float curve fixes
- Add missing textures
RealPlume v13.2.0
New
- All new alcolox plume with shock diamonds
- all new hydyne plume
- New abort plume for LES systems (uses sep motor plume but with added smoke)
Fixes
- Fix repeated keys in some plumes causing minor float curve errors
- Fix broken shaders on Methalox and Hypergolic orange .mus (apparent on 1.8+)
RealPlume v13.1.0
- Move obsolete plumes to deprecated folder (has no impact on patches, they are not being removed, this is just to make it more obvious what is current for anyone who checks the generic plumes folder).
- Upload new FX
- 2 new kerolox sea level plumes to supersede all previous ones.
- 1 new kerolox vacuum plume to supersede all previous ones.
RealPlume v13.0.1
Fixes
- path fixes for Kerolox_lowerNk33
- change some start up sounds
- add emissionMult to cryogenic_upperBlue_ce
- add missing alphaMult and saturationMult to cryoengines derived plumes where relevant
- tweak shock cones on cryogenic_lowerRed_ce
- change running sounds for methalox plumes
- correct float curve errors
RealPlume v13.0.0
New additions
- Update for KSP 1.8.x
- Kerolox NK33 plume (aimed at clusters like Tantares N1 1st stage)
- Hypergolic Vernier Red plume
- Upload new effects by me (Zorg, BY-NC-SA 4.0)
- New methalox lower shock plume (multi segmented plume with realistic shock diamonds)
- Add hypergolic lower orange shock plume (multi segmented plume with realistic shock diamonds)
- Hypergolic upper orange plume
- Hypergolic vernier orange plume
- Cryogenic orange vernier plume
Breaking change
- Replace methalox upper entirely with new FX. Any configs using Methalox_Upper need to be rewritten. (already done on realplume stock side)
Fixes
- Add decluster and emit on update to legacy hydrolox plumes
- Update expansion behaviour of hypergolic upper red and hypergolic upper yellow
- fix audio file patch in Cryogenic_upperBlue_CE
- boost volume for nuclear solid core plumes
- fix engage audio scaling for several prefabs
- Update cryogenic lower ablative plume
RealPlume v12.1.0
- Add global saturationMult for all plumes (default to 1 ie no change if undefined in PLUME node)
- Add global alphaMult for all plumes (default to 1 ie no change if undefined in PLUME node)
- Add new Hypergolic_LowerRed a multi segment plume with realistic shock diamonds (ideal for UDMH+NTO engines).
- Add Kerbal Atomics FX (all rights reserved, used with permission from Nertea)
- Add new Nuclear Solid Core LH2 plume
- Add new Nuclear Solid Core LOX augmented plume
- Add new Nuclear Gas Core close cycle plume
- Add new Nuclear Gas Core open cycle plume
- Add Near Future Propulsion FX (all rights reserved, used with permission from Nertea)
- Add Near Future Propulsion sounds (all rights reserved, used with permission from iOSYS, (Alex Catamo)
- Add new VASIMIR Argon Plume
- Add new VASIMIR Xenon Plume
- Add new Pulsed Inductive Thruster Plume
- Add new Magnetoplasmadynamic Plume
- Add new Ion Argon plumes (gridded and hall effect)
- Add new Ion Xenon plumes (gridden and hall effect)
- Add NFP sounds to legacy Ion plumes
- Add saturationMult density curve to reduce saturation slightly when expanded to all kerolox plumes, new and old.
- Change flare effect in Hypergolic_UpperWhite
- Path fixes in Methalox Lower, Hypergolic Upper White, Hydrolox Upper Blue
- Add missing NFLV effect
- Fix methalox upper alphaMult
- volume fixes for Hydrolox_UpperBlue
- Add missing ReStock FX texture for Hypergolic_UpperWhite
- Update 000_zRealPlume.cfg to set default values for new plume parameters if undefined
RealPlume v12.0.0
- Add new FX from Nertea from ReStock, Near Future Launch Vehicles and Cryo Engines (all rights reserved, used with permission)
- Add new FX from JadeOfMaar from Plume Party (CC BY-NC-SA 4.0)
- Add 17 new plumes based on the newly added FX
- CryoLowerRed
- CryoUpperBlue
- CryoLowerAblative
- MethaloxLower
- MethaloxUpper
- Hyperlogic upper white
- SSME
- Kerolox lower blaze
- kerolox lower sparrow
- kerolox lower ibis
- Kerolox upper eagle
- Kerolox vernier eagle
- Hydrolox lower blaze
- Hydrolox upper
- Hypergolic upper red
- Hypergolic upper yellow
- Turbo exhaust
- Add 2 new Jet plumes (by Gordon Fecyk)
RealPlume v11.2.0
- Always create new effect nodes since KSP combines them anyway (allows them to be edited individually later)
- Merge engage, disengage, flameout patches into the main plume patch
- Many simplifications to the patches
- Allow multiple plumes of the same type on one part by looping until they are all processed
- Add
plumeIdentifier
to each effect node that is created, making it easier to identify and modify with other patches after RealPlume (defaults to the plume name) - Add
Kerolox-Exhaust
plume for sooty kerolox turbine exhaust, effect from ReStock by Nertea