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More ConfigNode perf #90
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NathanKell
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Sep 1, 2022
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- Complete parser rewrite (again) entirely eliminating recursion. This makes the previous 'skip' methodology unnecessary since the speedup is sufficient.
- Also overrides other string-based methods in ConfigNode like the sanitize/clean methods and ToString.
- sfs and craft files skip some sanity checking on node and value strings.
- Rewrite reading and writing objects via Persistent attributes
- Allow skipping writing indents when saving ConfigNodes
- Add KSPAssembly attribute so other mods can bind (and use the rewritten ConfigNode read/write stuff, i.e. TypeCache).
…k. Add further optimization around specific use cases (craft, sfs, cache loading). Add blacklist support (assumes all values are sane unless otherwise informed).
This is better than it was, but in some cases the old version outperforms it. Fix some further parser issues, switch to new method of reading files Remove unused code from parser
…se method so it can be used for either file or string case.
…t but crashes my live game...
…less objects to prevent recreating them when Persistent is applied wrongly
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…reflect to clear previous chunks.
… Force sanitize off in the UpgradePipeline patch.
gotmachine
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Dec 7, 2022
* Rewrite more of ConfigNode. Avoid all recursion when reading from disk. Add further optimization around specific use cases (craft, sfs, cache loading). Add blacklist support (assumes all values are sane unless otherwise informed). * Try with MemoryMappedFile * Read to a char array, more inlining and optimizing This is better than it was, but in some cases the old version outperforms it. Fix some further parser issues, switch to new method of reading files Remove unused code from parser * Remove confignodeperf settings blocks, upodate readme * ConfigNodePerf: Patch copy, tostring, and parse as well. Refactor parse method so it can be used for either file or string case. * Allow not writing indents when saving nodes. * Found another copypasta issue with Santiize... * Rewrite ReadObject/WriteObject and associated code. Works fine in test but crashes my live game... * Add KSPAssembly attribute * Fixed exception when single field is specified more than once due to cfg error * Fix not saving nodes for objects/components when writing, cache fieldless objects to prevent recreating them when Persistent is applied wrongly * Fix fallback decoding for ReadFile * Don't double translate on load fail. Use a static stringbuilder, and reflect to clear previous chunks. * Further expand on notes in readme, clean up last bits prior to merge. Force sanitize off in the UpgradePipeline patch.
gotmachine
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that referenced
this pull request
Jan 30, 2023
* Rewrite more of ConfigNode. Avoid all recursion when reading from disk. Add further optimization around specific use cases (craft, sfs, cache loading). Add blacklist support (assumes all values are sane unless otherwise informed). * Try with MemoryMappedFile * Read to a char array, more inlining and optimizing This is better than it was, but in some cases the old version outperforms it. Fix some further parser issues, switch to new method of reading files Remove unused code from parser * Remove confignodeperf settings blocks, upodate readme * ConfigNodePerf: Patch copy, tostring, and parse as well. Refactor parse method so it can be used for either file or string case. * Allow not writing indents when saving nodes. * Found another copypasta issue with Santiize... * Rewrite ReadObject/WriteObject and associated code. Works fine in test but crashes my live game... * Add KSPAssembly attribute * Fixed exception when single field is specified more than once due to cfg error * Fix not saving nodes for objects/components when writing, cache fieldless objects to prevent recreating them when Persistent is applied wrongly * Fix fallback decoding for ReadFile * Don't double translate on load fail. Use a static stringbuilder, and reflect to clear previous chunks. * Further expand on notes in readme, clean up last bits prior to merge. Force sanitize off in the UpgradePipeline patch.
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