FixAutomataRes - v 0.3.0
Initial Post-Processing Work
This version integrates Durante's work on bloom resolution. The game defaults to 800x450 for most post-processing render passes, irrespective of actual screen resolution (it's a JRPG, who didn't see that coming?).
Use of this feature requires a full application restart, the post-process rendertargets are only created at startup and resolution cannot be changed. Likewise, when these buffers are created the game isn't in its final resolution, so there is no way to auto-detect the correct resolution and this is why you must manually supply the width.
Settings are stored in
FAR.ini
under the section [FAR.Lighting]; a value of -1 (default) means no override.
0.3.0.1 Fixes update dialog by checking for updates before the game starts
FAR GUI Is an alternate release of 0.3.0.1 that may fix the config UI on some systems; it may crash others.