FixAutomataRes - v 0.6.2
Special K Facelift
+ New compatibility menu allows you to reset mod config, uninstall the mod or disable ReShade * _Press and **hold**_ Ctrl+Shift at game startup ***until*** the menu appears. + Added reporting of fullscreen vs. windowed mode to the control panel, and override preferences + Added diagnostic info (bootstrapper, game, plug-in versions) to the **Help** menu. + Fixed G-Sync status in D3D11; disabled by default, you can turn this on under the **Display** menu. + Optimized D3D11 state cache and eliminated reference leaks when combined with third-party D3D11 libs0.6.2.5 removes light scattering debug code accidentally left in 0.6.2.4.
0.6.2.6 fixes Windows 7-related issues
0.6.2.7 raises texture cache threshold back to normal limits (benefits people with 8 GiB of RAM or less)
0.6.2.8 forces D3D11.1 interop state caching OFF for ancient operating system compatibility
0.6.2.10 re-writes texture cache eviction implementation to work better with the D3D11 render mod tools and multi-threaded engines
0.6.2.11 is my final attempt to improve compatibility with third-party software. If you insist on using stuff like RTSS for its overlay or Resorep for texture injection rather than the stuff built-in to Special K, you will need to roll-back to an earlier version and disable updates because I don't intend to waste any more time trying to support those things.
0.6.2.12 moves crash logs tologs/crash/{timestamp}/...
for long-term storage
0.6.2.13 corrects cache purge behavior on systems with unusually low system memory
0.6.2.16 fixes RTSS overlay text
The Special K project itself is back in working order as well. You can install the global injector again and get many of these benefits in all DDraw, D3D8/9/11/12, GL games. Vulkan support is broken, since I only have two games to test with.
Please refer to the Special K Steam group - the global injector install procedure is different.