KVF (kbz_8 vulkan framework) is a lightweight single-header Vulkan framework written in C99 to simplify the creation of Vulkan applications. It is designed to be a drop in framework inside any existing Vulkan renderer as it does not use any custom types of structs (except for the graphics pipeline builder).
Here's a simple C example of a hello world triangle using KVF and SDL2 :
#include <SDL2/SDL.h>
#include <SDL2/SDL_timer.h>
#include <SDL2/SDL_vulkan.h>
#include <stdint.h>
#include <stdlib.h>
#define KVF_IMPLEMENTATION
#define KVF_ENABLE_VALIDATION_LAYERS
#include "kvf.h"
static const uint32_t vertex_shader[] = {
/* Byte code */
};
static const uint32_t fragment_shader[] = {
/* Byte code */
};
int main(void)
{
// Window creation
SDL_Window* win = SDL_CreateWindow("KVF Sandbox", SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED, 600, 400, SDL_WINDOW_VULKAN);
// Instance creation
uint32_t ext_count;
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, NULL);
const char** exts = (const char**)malloc(sizeof(char*) * ext_count);
SDL_Vulkan_GetInstanceExtensions(win, &ext_count, exts);
VkInstance instance = kvfCreateInstance(exts, ext_count);
free(exts);
// Surface creation
VkSurfaceKHR surface; SDL_Vulkan_CreateSurface(win, instance, &surface);
// Logical device creation
VkPhysicalDevice ph_device = kvfPickGoodDefaultPhysicalDevice(instance, surface);
VkDevice device = kvfCreateDefaultDevice(ph_device);
// Swapchain creation
VkExtent2D extent;
SDL_Vulkan_GetDrawableSize(win, (int*)&extent.width, (int*)&extent.height);
VkSwapchainKHR swapchain = kvfCreateSwapchainKHR(device, ph_device, surface, extent, true);
// Swapchain images acquisition
uint32_t swapchain_images_count = kvfGetSwapchainImagesCount(swapchain);
VkImage* swapchain_images = (VkImage*)calloc(swapchain_images_count, sizeof(VkImage));
VkImageView* swapchain_images_views = (VkImageView*)calloc(swapchain_images_count, sizeof(VkImageView));
vkGetSwapchainImagesKHR(device, swapchain, &swapchain_images_count /* useless */, swapchain_images);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
kvfTransitionImageLayout(device, swapchain_images[i], KVF_IMAGE_COLOR, cmd, kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_LAYOUT_UNDEFINED, VK_IMAGE_LAYOUT_PRESENT_SRC_KHR, true);
swapchain_images_views[i] = kvfCreateImageView(device, swapchain_images[i], kvfGetSwapchainImagesFormat(swapchain), VK_IMAGE_VIEW_TYPE_2D, VK_IMAGE_ASPECT_COLOR_BIT, 1);
}
// Sync objects creation
VkFence fence = kvfCreateFence(device);
VkSemaphore wait = kvfCreateSemaphore(device);
VkSemaphore signal = kvfCreateSemaphore(device);
// RenderPass creation
VkAttachmentDescription attachment = kvfBuildSwapchainAttachmentDescription(swapchain, true);
VkRenderPass renderpass = kvfCreateRenderPass(device, &attachment, 1, VK_PIPELINE_BIND_POINT_GRAPHICS);
// Framebuffers creation
VkFramebuffer* framebuffers = (VkFramebuffer*)calloc(sizeof(VkFramebuffer), swapchain_images_count);
for(uint32_t i = 0; i < swapchain_images_count; i++)
framebuffers[i] = kvfCreateFramebuffer(device, renderpass, &swapchain_images_views[i], 1, kvfGetSwapchainImagesSize(swapchain));
// Pipeline creation
VkShaderModule vertex_shader_module = kvfCreateShaderModule(device, (uint32_t*)vertex_shader, sizeof(vertex_shader) / sizeof(uint32_t));
VkShaderModule fragment_shader_module = kvfCreateShaderModule(device, (uint32_t*)fragment_shader, sizeof(fragment_shader) / sizeof(uint32_t));
VkPipelineLayout pipeline_layout = kvfCreatePipelineLayout(device, NULL, 0, NULL, 0);
KvfGraphicsPipelineBuilder* builder = kvfCreateGPipelineBuilder();
kvfGPipelineBuilderSetInputTopology(builder, VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST);
kvfGPipelineBuilderSetPolygonMode(builder, VK_POLYGON_MODE_FILL, 1.0f);
kvfGPipelineBuilderSetCullMode(builder, VK_CULL_MODE_NONE, VK_FRONT_FACE_CLOCKWISE);
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_VERTEX_BIT, vertex_shader_module, "main");
kvfGPipelineBuilderAddShaderStage(builder, VK_SHADER_STAGE_FRAGMENT_BIT, fragment_shader_module, "main");
kvfGPipelineBuilderSetMultisampling(builder , VK_SAMPLE_COUNT_1_BIT);
kvfGPipelineBuilderDisableDepthTest(builder);
kvfGPipelineBuilderDisableBlending(builder);
VkPipeline pipeline = kvfCreateGraphicsPipeline(device, pipeline_layout, builder, renderpass);
kvfDestroyGPipelineBuilder(builder);
kvfDestroyShaderModule(device, vertex_shader_module);
kvfDestroyShaderModule(device, fragment_shader_module);
// Main command buffer creation
VkCommandBuffer cmd = kvfCreateCommandBuffer(device);
// Rendering loop
for(size_t i = 0; i < 300; i++)
{
kvfWaitForFence(device, fence);
uint32_t image_index;
vkAcquireNextImageKHR(device, swapchain, UINT64_MAX, wait, VK_NULL_HANDLE, &image_index);
vkResetCommandBuffer(cmd, 0);
kvfBeginCommandBuffer(cmd, 0);
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, pipeline);
VkClearValue clear_color = {{{0.0f, 0.0f, 0.0f, 1.0f}}};
kvfBeginRenderPass(renderpass, cmd, framebuffers[image_index], kvfGetSwapchainImagesSize(swapchain), &clear_color, 1);
VkViewport viewport = { 0 };
viewport.width = kvfGetSwapchainImagesSize(swapchain).width;
viewport.height = kvfGetSwapchainImagesSize(swapchain).height;
viewport.maxDepth = 1.0f;
vkCmdSetViewport(cmd, 0, 1, &viewport);
VkRect2D scissor = { 0 };
scissor.extent = kvfGetSwapchainImagesSize(swapchain);
vkCmdSetScissor(cmd, 0, 1, &scissor);
vkCmdDraw(cmd, 3, 1, 0, 0);
vkCmdEndRenderPass(cmd);
kvfEndCommandBuffer(cmd);
VkPipelineStageFlags wait_stages[] = { VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT };
kvfSubmitCommandBuffer(device, cmd, KVF_GRAPHICS_QUEUE, signal, wait, fence, wait_stages);
kvfQueuePresentKHR(device, signal, swapchain, image_index);
SDL_Delay(15);
}
// Cleanup
vkDeviceWaitIdle(device);
kvfDestroyPipelineLayout(device, pipeline_layout);
kvfDestroyPipeline(device, pipeline);
kvfDestroyRenderPass(device, renderpass);
for(uint32_t i = 0; i < swapchain_images_count; i++)
{
kvfDestroyFramebuffer(device, framebuffers[i]);
kvfDestroyImageView(device, swapchain_images_views[i]);
}
free(framebuffers);
free(swapchain_images);
free(swapchain_images_views);
kvfDestroyFence(device, fence);
kvfDestroySemaphore(device, wait);
kvfDestroySemaphore(device, signal);
kvfDestroySwapchainKHR(device, swapchain);
vkDestroySurfaceKHR(instance, surface, NULL);
kvfDestroyDevice(device);
kvfDestroyInstance(instance);
return 0;
}