A lot of sibling languages have a REPL, and is quite helpful in everyday usage, while Dart did not have it (even though it was the 8th highest-voted request). So here it comes!
A full-featured REPL (interactive shell), with:
- Use any third-party package freely
- Auto hot-reload code anywhere, with state preserved
- Supports full grammar in REPL
- Play with existing code side-by-side
- Use 3rd party package
>>> !dart pub add path // normal shell command
>>> import 'package:path/path.dart'; // normal import
>>> join('directory', 'file.txt') // use it (`join` is a function in 3rd party package `path`)
directory/file.txt
- Auto hot-reload
>>> import 'a.dart';
>>> myFunc()
hello, tom
// ... change content of `a.dart` ...
>>> myFunc()
hello, alex
- Support full grammar
>>> a = 10;
// support rich grammar
>>> int g() => a++; class A {} class B {}
... class C extends A implements B {
... int b = 20;
... int f() { int c = 30; a++; b++; c++; return a+b+c+g(); }
... }
>>> c = C()
>>> c.f()
74
// support redefine class/method/...
>>> class C extends A implements B { int b = 20; int f() => b; }
>>> c.f()
21
Surely, you do not have to use it like this. It is just a workflow that I personally feel comfortable when working with IPython/Juypter.
Suppose we have my_app.dart
with some code, probably edited inside an IDE:
class Counter {
int count = 0;
String greet() => 'Hi Tom, you have count $count!';
}
Play with it a bit:
$ interactive --directory path/to/my/package
>>> import 'my_app.dart';
>>> counter = Counter();
>>> counter.count = 10;
>>> counter.greet()
Hi Tom, you have count 10!
>>> counter.count = 20;
>>> counter.greet()
Hi Tom, you have count 20!
Then we realize something wrong and want to change it:
(change "Tom" to "Alex" inside `my_app.dart`)
Continue playing with it (auto hot reloaded, and state preserved):
>>> counter.greet()
Hi Alex, you have count 20!
We can also use all dependencies in the package as well, since the REPL code is just like a normal code file in this package.
>>> import 'package:whatever_package';
>>> functionInWhateverPackage();
Install (just standard procedure of installing global dart packages):
dart pub global activate interactive
Use (just a normal binary):
interactive
And play with it :)
>>> a = 'Hello'; b = ' world!';
>>> '$a, $b'
Hello, world!
>>> print(a)
Hello
(All methods, not only print
)
>>> String f() => 'old';
>>> f()
old
>>> String f() => 'new';
>>> f()
new
>>> a = 10;
>>> int f() { int b = 20; a++; b++; return a+b; }
>>> f()
32
>>> f()
33
>>> class C { int a = 10; int f() => a * 2; }
>>> c = C(); print(c.f());
20
>>> class C { int a = 1000; int f() => a * 3; }
>>> c.f()
30
Remark: This follows the Dart hot reload semantics.
>>> class A { int f() => 10; } class B extends A { int f() => 20; }
>>> A().f() + B().f()
30
>>> class B implements A { int f() => 30; }
>>> A().f() + B().f()
40
>>> a = 10;
>>> class C { int b = 20; int f() { int c = 30; a++; b++; c++; return a+b+c; } }
>>> c = C(); print(c.f()); print(c.f());
63
65
Use !dart pub add package_name
, just like what is done in Python (Jupyter/IPython).
>>> join('directory', 'file.txt')
(...error, since have not added that dependency...)
>>> !dart pub add path
Resolving dependencies...
+ path 1.8.2
Changed 1 dependency!
>>> join('directory', 'file.txt')
(...error, since have imported it...)
>>> import 'package:path/path.dart';
>>> join('directory', 'file.txt')
directory/file.txt
>>> Random().nextInt(100)
(some error outputs here, because it is not imported)
>>> import "dart:math";
>>> Random().nextInt(100)
9
Note: If it has not been added to dependency, please follow instructions above and use !dart pub add path
to add it.
>>> join('directory', 'file.txt')
(...error, since have imported it...)
>>> import 'package:path/path.dart';
>>> join('directory', 'file.txt')
directory/file.txt
>>> int g() => 42; class C { int a = 10; int f() => a * 2; }
>>> C().f() + g()
62
(The ...
, instead of >>>
, appears in the two lines, because the package detects it is not finished.)
>>> class C {
... int a = 10;
... }
>>>
Use prefix !
.
>>> !whoami
tom
>>> !date
2022-10-22 ...outputs...
interactive --directory path/to/your/package
General:
- Create a blank package and an isolate as execution workspace
- Extract imports/classes/functions/etc using analyzer, with replacing when it has the same name, and synthesize a dart file - thus supports rich Dart feature
- Trigger Dart's hot-reload after the dart file is updated
- Use analyzer to distinguish expressions/statements/compilation-units and do corresponding transformation
- The only thing to let Dart VM service to evaluate is
generatedMethod()
, and do not evaluate anything more - Adding dependencies is as simple as running standard shell command
As for "global" variables:
- Indeed implemented by a field variable
- Statements: Make it inside
extension on dynamic { Object? generatedMethod() { ...the statements... } }
to access it seamlessly - Functions: Convert functions to extension methods on dynamic to access it seamlessly
- Classes: Synthesize getters/setters in classes, and delegate to the field variables, whenever there is a potential access to global variable to access it seamlessly
TODO more implementation discussions if people are interested (above is so brief)
Thanks goes to these wonderful people (emoji key):
fzyzcjy π» π π€ |
Vyacheslav Egorov π€ |
Andreas Kirsch π€ |
Maksim Lin π€ |
Keithcat1 π» |
Sebastian Thomschke π» |
More specifically, thanks for all these contributions:
- @mraleph (Dart team): Pointing out Dart exposes hot reload and expression evaluation.
- @BlackHC: Prior proof of concept and article on the problem of creating a REPL.
- @maks: Prior prototype as an update-to-Dart-2 of @BlackHC's prototype.
- @Keithcat1: Partiall fix printing object.
- @sebthom: Use unused TCP port.