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Fixed broken loading #2
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Did some refactoring and added a 0.5 offset (to both x and y) for warping when using custom warps. This will make the player appear on top of warps instead of directly on top of em |
makes sense, the other warps expect the target object to be placed in the middle tile, but custom warps are likely to head straight to another visible warp panel |
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Due to ezfarms and ezencounters currently being loaded (and failing) ezwarps won't be loaded and thus no warps work