Given a layout to start with, and a set of rules for generation. this generator attempts to fill the map with tiles.
There is a rule generator which analyses adjacencies from an input 'tiled map editor' json map
You can load a 'tiled map editor' json map with empty space for the generator to fill in
- Optimized
- Read about how WFC is supposed to work and improved the consistency of tiles resolving
- Seperated the rule generator so that it outputs a rules file
- Added rule generator which can take an map layout as input and generate a set of rules.
- Added Tiled map editor importing.
Lots to refactor, clean usage examples, speed it up more