A game where you place your i-card in the scanner and a certain amount of weight in desginated areas to escape the Spaceship.
W,A,S,D : Movement keys
E: Go up
Q: Go down
F(Hold): Grab an object
F(Release): Release the object
Alt + F4: Exit Game
- In the first room look for the card on the cockpit, grab it(using F key) and place it on the scanner(It will be visible by the green light on the cockpit).
- In the second room you'll find many boxes and a uniquely coloured tile.
- Pick up boxes one by one and place it on the tiles. After 3 tiles have been placed, the door should open.
- In the 3rd room you'll find the unique tile again, just place a single box on it and the massive gate should open.
- You can walk out of the ship now.
- Alt+f4 to exit out of the game.
- Made the map using the assets.
- Made a RotateDoor component and attached it to the small doors.
- Editted the gamemode to allow me to make changes to the default pawn.
- Made a Grabber component and attached it to the new DefaultPawn_BP.
- Made a temporary OpenDoor() function in RotateDoor which opens the door when the game is launched.
- Made a debug line in Grabber which shows up on screen based on where the player is looking to determine reach.
- Set up trigger volumes and connected them to the doors.
- Raycasting so that the game detects when a physics object is in our reach.
- Set up Physics handle and input Component for grabbing.
- Implemented Grabbing system.
- Implemented Door opoening system.
- Created OpenShutter component for the main door to open upwards.
- Implemented Door opening system for OpenShutter.
Assets: Spaceship Interior Environment Set by Denys Rutkovskyi in Epic Games Marketplace
Made in Unreal Engine using C++
Part of the Unreal Engine with C++ course on Udemy.