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Camera
The Camera controls how and where Models are drawn on the screen. It is pretty minimal, but gets the job done.
Moves the camera by dx, dy.
Camera:move(dx, dy)
Sets the camera position to x, y.
Camera:moveTo(x, y)
Rotates the camera by r.
Camera:rotate(r)
Sets the camera rotation to r.
Camera:rotateTo(r)
Zooms the camera by s.
Camera:zoom(s)
Sets the camera scale to s.
Camera:zoomTo(s)
Updates internal rotation values. Updates automatically.
Camera:updateRotations()
Returns the bounding box of the camera.
x, y, w, h = Camera:getBoundingBox()
Translates world coordinates to screen coordinates.
x, y = Camera:worldToScreen(x, y, z)
Translates screen coordinates to world coordinates (z is 0).
x, y, z = Camera:screenToWorld(x, y)
Adds a model to the z-buffer.
Camera:draw(model, depth)
Updates the camera's size. Call this in love.resize.
Camera:resize(w, h)
Draws all the models on the screen and clears the z-buffer afterwards.
Camera:render()
Internal function. Draws a model to the screen without going trough the z-buffer.
Camera.renderModel(model, Camera)