A Zulip client for Android and iOS, using Flutter.
This app is currently in beta. When it's ready, it will become the new official mobile Zulip client. To see what work is planned before that launch, see the milestones and the project board.
To use Zulip on iOS or Android, install the official mobile Zulip client.
You can also try out this beta app.
Contributions to this app are welcome.
If you're looking to participate in Google Summer of Code with Zulip, this is one of the projects we're accepting GSoC 2024 applications for.
First, see the Zulip project guide to your first codebase contribution. Follow the instructions there for joining the Zulip community server, reading about what makes a great Zulip contributor, browsing through recent commits and the codebase, and the Zulip guide to Git.
To find possible issues to work on, see our project board. Look for issues up through the "Launch" milestone, and that aren't already assigned.
Follow the Zulip guide to picking an issue to work on, trying several issues until you find one you're confident you'll be able to take on effectively.
After you've done that, claim the issue by posting a comment on the issue thread, saying you'd like to work on it and describing your progress.
Follow the Zulip project's guide to your first codebase contribution for working on an issue and submitting a pull request. It's important to take the time to make your work as easy as possible for others to review.
Two specific points to expand on:
-
Before we can review your PR in detail, your changes will need tests. See "Writing tests" below.
It will also need all new and existing tests to be passing. See "Tests" below about running the tests.
-
Your changes will need to be organized into clear and coherent commits, following Zulip's commit style guide.
This is always required before we can merge your PR. Depending on your changes' complexity, it may also be required before we can review it in detail. (The main exception is that if the change should be a single commit, we can review it even with a messier commit structure.)
Running the app requires only a standard Flutter setup,
using the Flutter main
channel:
- Follow the Flutter installation guide for your platform of choice.
- Switch to the latest version of Flutter by running
flutter channel main
andflutter upgrade
(see Flutter version below). - Ensure Flutter is correctly configured by running
flutter doctor
. - Start the app with
flutter run
, or from your IDE.
Parts of our test suite require an additional dependency:
- Install SQLite, for example by running
sudo apt install libsqlite3-dev
.
For more details and help with unusual configurations, see our full setup guide.
While in the beta phase, we use the latest Flutter from Flutter's
main branch. Use flutter channel main
and flutter upgrade
.
We don't pin a specific version, because Flutter itself doesn't offer a way to do so. So far that hasn't been a problem. When it becomes one, we'll figure it out; there are several tools for this in the Flutter community. See issue #15.
You can run all our forms of tests with the tools/check
script:
$ tools/check
See tools/check --help
for more information.
The two major test suites are the Dart analyzer, which performs
type-checking and linting; and our unit tests, located in the test/
directory.
You can run these suites directly with the commands flutter analyze
and flutter test
respectively. Both commands accept a list of file
or directory paths to operate on, and other options. Particularly
recommended is a command like
$ flutter test test/foo/bar_test.dart --name 'baz'
which will run only the tests in test/foo/bar_test.dart
,
and within those only the tests with names matching baz
.
When editing in an IDE, the IDE should give you the exact same feedback
as flutter analyze
would. When editing a test file, the IDE can also
run individual tests for you.
See upstream docs on flutter test
.
We write tests for all changes to the Dart code in the app. Because Flutter and Dart have excellent facilities for testing, we're able to efficiently write tests even for kinds of code that often go untested: UI code, and code that makes network requests or calls external APIs.
You may sometimes find code that doesn't have tests. This is generally code from the early prototype phase; when we make changes to it, we write tests for the changes, and often take the opportunity to write tests for the existing logic too.
When it's time to write a test, look around at existing tests in the same test file or at our existing tests for similar code, and follow the patterns we use there. Notes on specific kinds of tests:
-
For UI code, we use Flutter's standard
testWidgets
function. Many widgets will interact with the user's data; see docs on ourTestZulipBinding
andTestGlobalStore
, and existing tests that usetestBinding.globalStore
, for how to manipulate test data there. -
For code that makes Zulip API requests, use
FakeApiConnection
; see its docs and the existing tests that use it. -
For code that makes other network requests, look for similar existing tests; or see our
FakeHttpClient
, and usewithHttpClient
frompackage:http
to cause the code under test to use it. -
For code that invokes Flutter plugins or otherwise calls external APIs, see our
ZulipBinding
class. If there isn't an existing member of that class that wraps the API you're using, then you'll need to add one; follow the existing examples.
For our tests, we use the checks
package.
This is a new package from the Dart team, currently in preview,
which is intended to replace the
old matcher
package.
This means that if you see example test code elsewhere that
uses the expect
function, we'd prefer to translate it into
something in terms of check
. For help with that,
see the package:checks
migration guide
and the package's API docs.
Because package:checks
is still in preview, the Dart team is
open to feedback on the API to a degree that they won't be
after it reaches 1.0. So where we find rough edges, now is a
good time to report them as issues.
We support Zulip Server 4.0 and later. For API features added in
newer versions, use TODO(server-N)
comments (like those you see
in the existing code.)
When editing the files in lib/api/model/
, use the following command
to keep the generated files up to date:
$ dart run build_runner watch --delete-conflicting-outputs
In our API types, constructors should generally avoid default values for
their parameters, even null
. This means writing e.g. required this.foo
rather than just this.foo
, even when foo
is nullable.
This is because it's common in the Zulip API for a null or missing value
to be quite salient in meaning, and not a boring value appropriate for a
default, so that it's best to ensure callers make an explicit choice.
If passing explicit values in tests is cumbersome, a factory function
in test/example_data.dart
is an appropriate way to share defaults.
We regularly increment our lower bounds on Flutter and Dart versions, to make sure there's not too much divergence in the versions people are using.
When there's a new beta (which happens a couple of times per month), that's a good prompt to do this. We also do this when there's a new PR merged that we particularly want to take.
To update the version bounds:
- Use
flutter upgrade
to upgrade your local Flutter and Dart. - Run
tools/upgrade flutter-local
, which makes a commit updatingpubspec.yaml
andpubspec.lock
to match your local Flutter. - Make a quick check that things work:
tools/check
, and do a quick smoke-test of the app. - Send the changes as a PR.
When adding or upgrading dependencies, try to keep our generated files updated atomically with them.
In particular the CocoaPods lockfiles
ios/Podfile.lock
and macos/Podfile.lock
frequently need an update when dependencies change.
This can only be done in a macOS development environment.
If you have access to a Mac,
then for upgrading dependencies, use the script tools/upgrade
.
Or after adding a new dependency, run the commands
(cd ios && pod update) && (cd macos && pod update)
to apply any needed updates to the CocoaPods lockfiles.
If you don't have convenient access to a Mac, then just mention clearly in your PR that the upgrade needs syncing for CocoaPods, and someone else can do it before merging the PR.
(Ideally we would validate these automatically in CI: #329. Several other kinds of generated files are already validated in CI.)
Like the upstream Flutter project itself,
we don't use dart format
or other auto-formatters.
Instead, follow the style you see in the existing code.
It's OK if in your first few PRs you haven't yet picked up all the nuances of our style. Reviewers will point out nits as they see them.
If your editor or IDE automatically reformats the existing code, you'll want to turn that off. Please also mention it in Zulip on chat.zulip.org and describe what editor you were using; we'd like to include such configuration directly in the repo so it's automatic for the next person. We already have that for VS Code, and it seems to be the default for Android Studio / IntelliJ, but when there are cases we haven't covered we'd like to know about them.
When adding new strings in the UI, we set them up to be translated. For details on how to do this, see the translation doc.
This app is intended for use on mobile platforms, specifically Android and iOS.
On desktop platforms, we support running the app for development but not for general use. In particular this means:
-
The layout and UI are designed for mobile. We don't spend time on adapting the app to desktop UI features or paradigms.
-
External platform integrations (like opening a link, taking a photo, etc.) are built only for Android and iOS. We don't spend time making them work on other platforms.
-
On the other hand the app runs, and core functionality works, on at least Linux and macOS. Currently no regular contributor uses it on Windows, but we accept fixes to keep it running there too.
The reason we support desktop platforms at all is that for development it's sometimes useful to run the app on desktop. For example, this makes it easy to resize the window arbitrarily, which can be helpful for testing layout behavior.
Copyright (c) 2022 Kandra Labs, Inc., and contributors.
Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file except in compliance with the License. You may obtain a copy of the License at
http://www.apache.org/licenses/LICENSE-2.0
Unless required by applicable law or agreed to in writing, software distributed under the License is distributed on an "AS IS" BASIS, WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. See the License for the specific language governing permissions and limitations under the License.
The software includes some works released by third parties under other free and open source licenses. Those works are redistributed under the license terms under which the works were received.