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Merge pull request #133 from malciin/main
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Fix glBindVertexBuffers typo, add zoffset to glCompressedTexSubImage3D
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oddhack authored Nov 25, 2023
2 parents 2aa2337 + edbea38 commit ca6a8b2
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Showing 4 changed files with 22 additions and 2 deletions.
2 changes: 1 addition & 1 deletion gl4/glBindVertexBuffers.xml
Original file line number Diff line number Diff line change
Expand Up @@ -84,7 +84,7 @@
</listitem>
</varlistentry>
<varlistentry>
<term><parameter>buffers</parameter></term>
<term><parameter>strides</parameter></term>
<listitem>
<para>
Specifies the address of an array of strides to
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9 changes: 9 additions & 0 deletions gl4/glCompressedTexSubImage3D.xml
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Expand Up @@ -105,6 +105,15 @@
</listitem>
</varlistentry>

<varlistentry>
<term><parameter>zoffset</parameter></term>

<listitem>
<para>Specifies a texel offset in the z direction within the texture
array.</para>
</listitem>
</varlistentry>

<varlistentry>
<term><parameter>width</parameter></term>

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2 changes: 1 addition & 1 deletion gl4/html/glBindVertexBuffers.xhtml
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Expand Up @@ -154,7 +154,7 @@
<dt>
<span class="term">
<em class="parameter">
<code>buffers</code>
<code>strides</code>
</em>
</span>
</dt>
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11 changes: 11 additions & 0 deletions gl4/html/glCompressedTexSubImage3D.xhtml
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Expand Up @@ -188,6 +188,17 @@
</dt>
<dd>
<p>Specifies a texel offset in the y direction within the texture
array.</p>
</dd>
<dt>
<span class="term">
<em class="parameter">
<code>zoffset</code>
</em>
</span>
</dt>
<dd>
<p>Specifies a texel offset in the z direction within the texture
array.</p>
</dd>
<dt>
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