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MSL: added mesh-shader support #1129

MSL: added mesh-shader support

MSL: added mesh-shader support #1129

Workflow file for this run

# Copyright 2020-2021 The Khronos Group, Inc.
# SPDX-License-Identifier: Apache-2.0
name: CI
on:
push:
branches: [ main ]
pull_request:
types: [ opened, synchronize, reopened ]
jobs:
build:
name: "Build ${{ matrix.platform }}"
strategy:
matrix:
platform: [windows-latest, ubuntu-20.04, ubuntu-22.04, macos-latest]
env:
PARALLEL: -j 2
runs-on: "${{ matrix.platform }}"
steps:
- uses: actions/checkout@v3
- uses: actions/setup-python@v4
with:
python-version: '3.x'
- name: Cache glslang / SPIRV-Tools
id: cache-externals
uses: actions/cache@v3
with:
path: external/*-build/output
key: ${{ matrix.platform }} externals ${{ hashFiles('checkout_glslang_spirv_tools.sh', 'build_glslang_spirv_tools.sh') }}
- name: Pull glslang / SPIRV-Tools
if: steps.cache-externals.outputs.cache-hit != 'true'
shell: bash
working-directory: ${{github.workspace}}
run: ./checkout_glslang_spirv_tools.sh
- name: Build glslang / SPIRV-Tools
if: steps.cache-externals.outputs.cache-hit != 'true'
shell: bash
working-directory: ${{github.workspace}}
run: ./build_glslang_spirv_tools.sh Release 4
- name: Configure SPIRV-Cross
shell: bash
run: |
mkdir build
cd build
cmake .. -DSPIRV_CROSS_WERROR=ON -DSPIRV_CROSS_MISC_WARNINGS=ON -DSPIRV_CROSS_SHARED=ON -DCMAKE_INSTALL_PREFIX=output -DCMAKE_BUILD_TYPE=Release -DSPIRV_CROSS_ENABLE_TESTS=ON
- name: Build SPIRV-Cross
shell: bash
working-directory: ${{github.workspace}}/build
run: |
cmake --build . --config Release --parallel 4
cmake --build . --config Release --target install
- uses: actions/upload-artifact@v3
with:
name: ${{ matrix.platform }}-binaries
path: build/output
- name: Test SPIRV-Cross
shell: bash
working-directory: ${{github.workspace}}/build
run: ctest --verbose -C Release
reuse:
name: "REUSE license check"
runs-on: ubuntu-latest
container: khronosgroup/docker-images:asciidoctor-spec
steps:
- uses: actions/checkout@v3
# REUSE license checker
- name: license-check
run: |
reuse lint