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GLTFComponent.Load() results in GameObject with duplicate Scene children
#813
opened Feb 19, 2025 by
chelbergeac
4 of 7 tasks
Transparent materials appear black or opaque after runtime import on Meta Quest.
bug
#809
opened Feb 13, 2025 by
EfimBash
4 of 7 tasks
onLoadComplete
is called before entire loading progress is finished
bug
docs
#803
opened Jan 16, 2025 by
MarcusGT076
Crashes when exporting skinned mesh with animation when asset optimized
#800
opened Dec 2, 2024 by
ElgoogUdiab
4 of 7 tasks
GLB models from sketchfab imported with wrong materials
bug
#798
opened Nov 13, 2024 by
KaminariOS
4 of 7 tasks
Texture sizes are 10x bigger in iOS builds from 6000.0.24f1 vs 2023.2.20f1
#795
opened Oct 29, 2024 by
ROBYER1
4 of 7 tasks
Only 4 bone weights per vertex exported/imported when Unity supports up to 256
#722
opened Apr 2, 2024 by
katas94
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