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Task list for Vulkan Ray Tracing release #1402
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Shaderc internal dependencies file (DEPS) has been rolled forward. google/shaderc#1156 was merged I plan to wait for SPIRV-Tools 'stable' update later this week before updating its known_good |
The 1.2.162.0 SDK has now been released with ray tracing extension support, and both AMD and NVIDIA are shipping production drivers.
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This was referenced Jul 4, 2022
This was referenced Jul 21, 2022
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Today, Khronos® has released the final versions of the set of Vulkan®, GLSL and SPIR-V extension specifications that seamlessly integrate ray tracing into the existing Vulkan framework. For more details see the blog post.
Vulkan Specifications:
SPIR-V Specifications:
GLSL Extension Specifications:
The task list for the Vulkan Ray Tracing provisional release is:
Public installable Vulkan Ray Tracing Beta drivers are available for download from the following vendors at the supplied URLs:
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