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Iridescence test model? #392

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bhouston opened this issue Sep 29, 2023 · 6 comments
Closed

Iridescence test model? #392

bhouston opened this issue Sep 29, 2023 · 6 comments

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@bhouston
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I notice that the current iridescence feature is implemented inconsistently in a lot of renderers. Basically the colors differ in each renderer. I wonder if that is in part because we do not have clear test files for iridescence.

Basically a test that isolates iridescence and looks at it across its parameter space so that people can easily validate their implementations.

It may be nice to have a test file for iridescence that has different thickness (min, max) in a row each on say a block with a varying thickness texture. Then people can compare the behavior under different conditions to ensure proper behavior.

cc: @echadwick-artist

@bhouston
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We noticed this as we are adding Blender Cycles and Chaos V-Ray to @elalish's Model Viewer fidelity test suite:

@echadwick-artist
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We have some test models in the new glTF Sample Assets repo, which is meant to replace glTF Sample Models (once we get the kinks worked out).

  • IridescenceMetallicSpheres has a 3d grid of spheres representing the combinations of three settings: iridescenceThickness, baseColorFactor, and iridescenceIor.
  • IridescenceSuzanne has an iridescenceThicknessTexture, but it's not representing specific values.

I guess we could add a unit test example that uses a texture to represent specific iridescence thicknesses.

@bhouston
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Amazing as usual @echadwick-artist ! Duplicate repos are confusing. :)

@DRx3D
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DRx3D commented Oct 27, 2023

@DRx3D
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DRx3D commented Nov 14, 2023

If there are no responses to this comment by 27 Nov, it will be closed.

@DRx3D
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DRx3D commented Dec 4, 2023

No responses by cutoff date - closing.

@DRx3D DRx3D closed this as not planned Won't fix, can't repro, duplicate, stale Dec 4, 2023
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3 participants