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Iridescence test model? #392
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We noticed this as we are adding Blender Cycles and Chaos V-Ray to @elalish's Model Viewer fidelity test suite: |
We have some test models in the new glTF Sample Assets repo, which is meant to replace glTF Sample Models (once we get the kinks worked out).
I guess we could add a unit test example that uses a texture to represent specific iridescence thicknesses. |
Amazing as usual @echadwick-artist ! Duplicate repos are confusing. :) |
@bhouston : Is this issue complete with these models in the repo?
There are others too. |
If there are no responses to this comment by 27 Nov, it will be closed. |
No responses by cutoff date - closing. |
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I notice that the current iridescence feature is implemented inconsistently in a lot of renderers. Basically the colors differ in each renderer. I wonder if that is in part because we do not have clear test files for iridescence.
Basically a test that isolates iridescence and looks at it across its parameter space so that people can easily validate their implementations.
It may be nice to have a test file for iridescence that has different thickness (min, max) in a row each on say a block with a varying thickness texture. Then people can compare the behavior under different conditions to ensure proper behavior.
cc: @echadwick-artist
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