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# EXT\_mesh\_lod | ||
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## Contributors | ||
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* Takahiro Aoyagi, Mozilla, [@takahirox](https://github.com/takahirox) | ||
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## Status | ||
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Draft | ||
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## Dependencies | ||
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Written against the glTF 2.0 spec. | ||
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## Overview | ||
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This `EXT_mesh_lod` extension adds the ability to specify Levels of Detail | ||
(LOD) to glTF `mesh`. An implementation of this extension can use the | ||
LODs for various scenarios like rendering a different LOD based upon the | ||
distance of the object or progressively loading the glTF asset starting with | ||
the lowest LOD. | ||
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This extension allows an LOD to be defined in a `node`. If the extension | ||
is defined in a `node`, `mesh` **MUST** also be defined in the `node`. | ||
The LODs can specify different meshes across various levels. | ||
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The extension is added to the highest LOD level. The extension defines an | ||
`mesh_lod` property which is an array containing the objects including the | ||
`mesh` property that points to the index of the `mesehes` node as LOD mesh | ||
and the optional `skin` and `weights` property for skinning and morph for | ||
the LOD mesh, and the screen coverage number as a hint to determine the | ||
switching threshold for the LOD. | ||
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Each `mesh` index in the array points to a LOD level that is lower in quality | ||
than the previous level. | ||
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For example, if a `node` has a `mesh` and the extension, the `meshes` node | ||
referred by the `mesh` property in the `node` is the highest LOD level. Every | ||
`mesh` property specified in the array of the extension points to the index of | ||
`meshes` node which should be used as the lower LOD level. | ||
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An implementation of this extension can parse through the array to create the | ||
list of LOD levels available for an asset. If an asset containing this extension | ||
is loaded in a client that doesn't implement the extension, then the highest | ||
LOD level will be loaded and all lower LODs will be ignored. | ||
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## Examples | ||
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```json | ||
"nodes": [{ | ||
"mesh": 0, | ||
"extensions": { | ||
"EXT_mesh_lod": { | ||
"mesh_lod": [ | ||
{"mesh": 1, "coverage": 0.5}, | ||
{"mesh": 2, "coverage": 0.2} | ||
] | ||
} | ||
} | ||
}] | ||
``` | ||
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In this node, *mesh[0]* is the highest LOD. The first element in the `mesh_lod` | ||
array, *mesh[1]*, is the next lower LOD (or the Medium_LOD). The second element | ||
in the `mesh_lod` array, *mesh[2]*, is the lowest LOD. | ||
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## Screen coverage | ||
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The `coverage` property in the `mesh_lod` array specifies a screen coverage | ||
value that can be used as a hint to determine the switching threshold for the | ||
various LODs. | ||
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Screen coverage is a ratio between `0.0` and `1.0` representing how big the | ||
mesh's rendered screen surface area is in the total screen surface area. | ||
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The highest LOD `coverage` value is implied to `1.0`. The `coverage` value | ||
must be between `0.0` and `1.0`, and must be between the next higher LOD | ||
`coverage` value and the next lower LOD `coverage` value. | ||
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The LOD is expected to be selected to be rendered if the current screen | ||
coverage is between the LOD's `coverage` value and the next lower LOD | ||
`coverage` value. | ||
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In the example above the screen coverage values can be used as follows: | ||
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* LOD0(high) Rendered from 1.0 to 0.5 | ||
* LOD1(medium) Rendered from 0.5 to 0.2 | ||
* LOD2(low) Rendered from 0.2 to 0 | ||
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## Mesh LOD Array property | ||
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| Property | Type | Description | Requires | | ||
|:------|:------|:------|:------| | ||
| `mesh_lod` | `lod [1-*]` | Lower mesh LODs definition | :white_check_mark: Yes | | ||
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## Properties of Mesh LOD Array entry | ||
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| Property | Type | Description | Requires | | ||
|:------|:------|:------|:------| | ||
| `mesh` | `integer` | `mesh` index for this LOD level. Refer to [`node.mesh`](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_node_mesh) in the core spec for the details. | :white_check_mark: Yes | | ||
| `skin` | `integer` | `skin` index for this LOD level `mesh` skinning. Refer to [`node.skin`](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_node_skin) in the core spec for the details. | No | | ||
| `weights` | `number [1-*]` | `weights` for this LOD level `mesh` morph. Refer to [`node.weights`](https://registry.khronos.org/glTF/specs/2.0/glTF-2.0.html#_node_weights) in the core spec for the details. | No | | ||
| `coverage` | `number` | Screen coverage for switching for this LOD level. The value must be between `0.0` and `1.0`, and must be between the next higher LOD `coverage` value and the next lower LOD `coverage` value. | :white_check_mark: Yes | | ||
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## Schema | ||
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* [node.EXT_mesh_lod.schema.json](schema/node.EXT_mesh_lod.schema.json) | ||
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## Reference | ||
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* [glTF `MSFT_lod` extension](https://github.com/KhronosGroup/glTF/tree/main/extensions/2.0/Vendor/MSFT_lod): | ||
A glTF LOD vendor extension proposed by Microsoft. It allows more flexible | ||
LOD configuration. The `EXT_mesh_lod` extension has simpler data structure | ||
than `MSFT_lod` so less flexible but easier to handle for the extension | ||
handlers. |
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extensions/2.0/Vendor/EXT_mesh_lod/schema/node.EXT_mesh_lod.schema.json
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{ | ||
"$schema": "http://json-schema.org/draft-04/schema", | ||
"title": "EXT_mesh_lod glTF extension", | ||
"type": "object", | ||
"description": "glTF extension for specifying levels of detail (LOD) for mesh.", | ||
"allOf": [ { "$ref": "glTFProperty.schema.json" } ], | ||
"properties": { | ||
"mesh_lod": { | ||
"type": "array", | ||
"items": { | ||
"type": "object", | ||
"allOf": [ { "$ref": "glTFProperty.schema.json" } ], | ||
"properties": { | ||
"mesh": { | ||
"allOf": [ { "$ref": "glTFid.schema.json" } ], | ||
"description": "LOD mesh index" | ||
}, | ||
"skin": { | ||
"allOf": [ { "$ref": "glTFid.schema.json" } ], | ||
"description": "LOD skin index" | ||
}, | ||
"weights": { | ||
"type": "array", | ||
"items": { | ||
"type": "number" | ||
}, | ||
"allOf": [ { "$ref": "glTFid.schema.json" } ], | ||
"description": "Array containing weights values for morph", | ||
"minItems": 1 | ||
}, | ||
"coverage": { | ||
"type": "number", | ||
"minimum": 0.0, | ||
"maximum": 1.0, | ||
"description": "Screen coverage for switching" | ||
} | ||
} | ||
"required": [ "mesh", "coverage" ] | ||
}, | ||
"description": "Array containing the objects including the mesh index as lower LOD and screen coverage as a hint to switch.", | ||
"minItems": 1 | ||
}, | ||
"extensions": { }, | ||
"extras": { } | ||
}, | ||
"required": [ "mesh_lod" ] | ||
} |