Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Skin weights must be normalized. #1352

Merged
merged 2 commits into from
Jul 23, 2018
Merged
Changes from all commits
Commits
File filter

Filter by extension

Filter by extension

Conversations
Failed to load comments.
Loading
Jump to
Jump to file
Failed to load files.
Loading
Diff view
Diff view
2 changes: 2 additions & 0 deletions specification/2.0/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -910,6 +910,8 @@ The number of joints that influence one vertex is limited to 4, so referenced ac
* **`JOINTS_0`**: `UNSIGNED_BYTE` or `UNSIGNED_SHORT`
* **`WEIGHTS_0`**: `FLOAT`, or normalized `UNSIGNED_BYTE`, or normalized `UNSIGNED_SHORT`

The joint weights for each vertex must be >= 0, and normalized to have a linear sum of one. No joint may have more than one non-zero weight for a given vertex.

#### Joint Hierarchy

The joint hierarchy used for controlling skinned mesh pose is simply the glTF node hierarchy, with each node designated as a joint. The following example defines a joint hierarchy of two joints.
Expand Down