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spirv: Support initializers on uniforms
If a uniform has an initializer it will now be given as the optional initializer operand to the OpVariable instruction. Fixes: #1259 Signed-off-by: Neil Roberts <nroberts@igalia.com> (the code) Signed-off-by: Alejandro Piñeiro <apinheiro@igalia.com> (the tests)
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Original file line number | Diff line number | Diff line change |
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@@ -0,0 +1,33 @@ | ||
spv.uniformInitializer.frag | ||
// Module Version 10000 | ||
// Generated by (magic number): 80007 | ||
// Id's are bound by 16 | ||
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Capability Shader | ||
1: ExtInstImport "GLSL.std.450" | ||
MemoryModel Logical GLSL450 | ||
EntryPoint Fragment 4 "main" 9 | ||
ExecutionMode 4 OriginLowerLeft | ||
Source GLSL 450 | ||
Name 4 "main" | ||
Name 9 "color" | ||
Name 14 "in_color" | ||
Decorate 9(color) Location 0 | ||
Decorate 14(in_color) Location 0 | ||
2: TypeVoid | ||
3: TypeFunction 2 | ||
6: TypeFloat 32 | ||
7: TypeVector 6(float) 4 | ||
8: TypePointer Output 7(fvec4) | ||
9(color): 8(ptr) Variable Output | ||
10: 6(float) Constant 0 | ||
11: 6(float) Constant 1065353216 | ||
12: 7(fvec4) ConstantComposite 10 11 10 11 | ||
13: TypePointer UniformConstant 7(fvec4) | ||
14(in_color): 13(ptr) Variable UniformConstant 12 | ||
4(main): 2 Function None 3 | ||
5: Label | ||
15: 7(fvec4) Load 14(in_color) | ||
Store 9(color) 15 | ||
Return | ||
FunctionEnd |
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Original file line number | Diff line number | Diff line change |
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#version 450 | ||
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layout (location = 0) out vec4 color; | ||
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layout (location = 0) uniform vec4 in_color = vec4(0.0, 1.0, 0.0, 1.0); | ||
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void main() | ||
{ | ||
color = in_color; | ||
} |
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