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mesh shader: fix implicit index-array size calculation for lines and triangles #3050

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merged 2 commits into from
Oct 31, 2022

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@Try Try commented Oct 16, 2022

Apparently compiler behavior wasn't updated to match EXT and still behaves like NV-version of mesh-shader.

#fixed #3041

@jeremy-lunarg
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The tests need to be updated. Thanks.

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Try commented Oct 19, 2022

I've run --update-mode on a failing test-cases. Yet, not 100% sure that this will work. Something is not quite right with my testing setup: locally I have way more test failures, mostly in unrelated cases

@greg-lunarg greg-lunarg added the kokoro:run Trigger Google bot runs label Oct 20, 2022
@kokoro-team kokoro-team removed the kokoro:run Trigger Google bot runs label Oct 20, 2022
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LGTM. Thanks for the fix!

@jeremy-lunarg jeremy-lunarg merged commit 1a8869e into KhronosGroup:master Oct 31, 2022
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PrimitiveTriangleIndicesEXT array size not matching OutputPrimitivesEXT
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