Releases: Kirilllive/tuesday-js
Tuesday JS Release 50
Tuesday JS Release 49
Tuesday JS Release 48
Tuesday JS Release 47
- Improved usability of the Android version.
- Changed default element styles.
- In "Terrain map" editor, new elements will automatically inherit the style of the previous element.
- Improved editor code (adapted for mobile devices) and code highlighting.
- Fixed an error in the size of the cursor of the "Gamepad" element.
Tuesday JS Release 46 code syntax highlighting
In this release we have completed work on the code syntax highlighting system. it is currently available for JavaScript and JSON, we will add this feature for HTML and CSS in the future.
- The build process has been optimized, freezes and other problems with project build have been fixed.
- Fixed bugs in using “next scene” in components.
- Fixed an issue with hiding and animating an object at the same time.
Tuesday JS Release 42
Tuesday JS Release 41
In this version we have updated all plugins to adapt them to the latest engine and web browser updates. We also fixed problems with multiple plugins running at the same time, sometimes they could interfere with each other.
Added dialogue reading function. When you activate the “Speech” plugin, a new “Speech Synthesis” section will appear in the settings of the text panel, dialogue and buttons, in which you can specify the voice and text to be read. You can specify that text reading should start when a dialog is launched or when a button is clicked.
Aspect ratio (plugin) - allows you to scale the size of the game screen while maintaining proportions. To do this, you need to specify the initial screen size in the project settings.
The animation for sprite movement functions have been updated so that the animation does not conflict with other engine functions, such as fast skip of dialogues.
A new element for randomly selecting the next block has appeared. Previously, this could only be done using JavaScript, but recently this feature has become very popular, so a graphical tool for settings of randomization has been added.
The interface and ergonomics of the mobile version have been improved, problems with closing the scene parameters panel have been fixed.
The video playback system has been updated and errors in video positioning in the scene have been fixed.
Added support for the Electron framework, both the engine itself and exported projects.
Tuesday JS Release 35
Changes have been made for more stable work in different types of browsers, and new standards have been added for the execution of functions.
Translated versions now have deeper localization and integration with local services.
- the "OK" and "Cancel" actions can now be performed with the "Enter" and "Esc" keys.
- Text rendering has become smoother and without unnecessary flicker when adding text.
- Building the project has become even faster and more stable!
- Managed to reproduce a filename bug that broke the preview and build of the novel.
- Will improve the tool for transforming objects in the scene.
- Improved dialog export to CSV and TSV.
- Due to the optimization of components, the editor began to work faster.
Tuesday JS Release 33
We noticed that many people leave the default UI design when creating visual novel, so we've tweaked it to make it more versatile.
Also fixed the problem of using ruby "振り仮名" in the name panel and displaying it in the script editor.
In the Android version, "Restart" function has been added for the initial view.
Added a new addition "Screen control" to the project settings. It will allow you to manage the history without the Next / Back buttons, replacing them with a simple tap on the screen.
New plugin to enable gamepad adds the ability to control the project using the D-pad from the keyboard or joystick. More information about the new plugin here: https://kirilllive.github.io/tuesday-js/doc_editor.html#game_pad
Fixed the problem of creating a new project, due to which an already open project was closed. What was the problem if the user accidentally clicked on the new project button.
- The translated version now includes native localization by default.
- Updated default project interface
- An empty sprite is now displayed without a placeholder
- Fixed sprite inconsistencies with CSS style
- Adjusted the main interface for faster operation
- Fixed display of texts in the editor when using furigana
- Fixed problems with the location of the buttons (forward back)
Tuesday JS Release 30
Added "Scene update" function, it updates the content of the scene and dialogue, it can be used to create a timer, clicker or output updated values from variables.
Changed design of project elements by default. I think that this option is universal and will suit many visual novels
Choice buttons have received new functions:
Link opening can be configured to open in a new window or in the same one.
In the new version, the "Timeline" function will be available, which will allow the selection buttons to jump to a specific dialogue, this greatly simplifies and increases the variability of the storytelling.
But this feature can cause narrative glitches if there are possible reads of the previous dialogue in the game and sequence scripts can go wrong.
- fixed localization errors
- fixed problems with the element "Hidden interfaces"
- fixed display of files from global css in preview.
- fixed error opening another project from the scene editor in Android version
- fixed problem with object rotation with offset
- added setting "Backstage" to display content outside the stage
- added global script menu "JS, CSS" to top menu
- added an example of adding "EclipseCrossword" to the scene
- added the traditional 麻の葉 tracery to the appearance customization elements
- added moving objects in the scene editor using the keyboard
- added value correction (Remove extra zeros and spaces)
- added cleaning of unnecessary parameters when building a project.
- Improved display before text view
- Block name restrictions added (only Latin characters, at least 5 characters in the title)
The updated "Terrain map" plugin is now completely independent, got rid of image binding and the limitations of the outdated "Hidden Object" plugin.
- You can specify the dimensions of the map yourself.
- Specify the dimensions of the background image and customize its fill or make it repeatable.
- Separately, you can specify the background color.
- Elements on the map now have settings and customization options like "Choice buttons" in the scene editor.