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In vanilla game you can use minedetector(http://browser.six-projects.net/cfg_weapons/1896888) to spot the mines that are near you. It marks them with red rombs on your hud and soldier saying about them with the voice. But in vanilla games it also shows them even if you don't have minedetecotor in your inventory, the only difference is the range.
So the question is:
Can you somehow change the logic of marking mines?
Maybe you can add some sound playing if you are close to mines or some kind of markers?
The text was updated successfully, but these errors were encountered:
class CfgVehicles{
class All {
maxdetectrange = 0;
minealerticonrange = 5;
};
};
class CfgWeapons{
class DetectorCore{
detectrange = 10;
};
};
This disables mines spotting for everyone who doesnt have minedetector. You can only spot your own mines at a distance of 5 meters. If you have mindetector you detect them at 10m and spot at 5m. But something in AGM blocking chat notification and marker on the mine. Works fine in vanilla
In vanilla game you can use minedetector(http://browser.six-projects.net/cfg_weapons/1896888) to spot the mines that are near you. It marks them with red rombs on your hud and soldier saying about them with the voice. But in vanilla games it also shows them even if you don't have minedetecotor in your inventory, the only difference is the range.
So the question is:
Can you somehow change the logic of marking mines?
Maybe you can add some sound playing if you are close to mines or some kind of markers?
The text was updated successfully, but these errors were encountered: