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Make using Mine Detector more realistic / fun #735
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The red triangle should be optional, as it already is in A3. Also: "EOD players" might be conflicting with user generated mods/units that you'd need classnames from I suppose Maybe it's an idea (for the future) to add a physical device that you're holding as a mine detector, and without it... you go kaboom? |
With AGM noRadio, mine detectors are essentially useless aswell. |
I suggest dropping this in favour of this: |
A simple mine detector beeping thing I've worked out. |
I modified gpgpgpgp's version a bit so it looks like this now: https://www.youtube.com/watch?v=2UTgrah7aRk https://dl.dropboxusercontent.com/u/110028032/mine_detector.rar |
I know nothing about modeling or animations, but made a 3d detector a while ago: https://www.youtube.com/watch?v=4jdNhSVUrVk Pretty silly looking, but one thing it does it puts the detection center in front of the player, so that standing still they can sweep left and right and figure out the direction. |
I've ran into a problem. If you are searching mines with using TimeBombCore class it won't find all the mines, only some of them. I'm trying to find a solution. If you are interested take a look |
Take a look at AGM_Explosives: fn_CanDefuse.sqf |
Yeah, thanks for the tip, i came up with the same idea :) |
New version: |
We poor germans. |
It isn't available for me either |
Dam, sry guys. I'll reupload it later :) |
I think video should be available now |
Feel free to include it in AGM if you want. http://forums.bistudio.com/showthread.php?187595-Mine-Detector&p=2856461&viewfull=1#post2856461 You can modify it and do whatever you want with it :) |
The mine detector works like a magic device and insta spots every mine in quite a big radius. Add proximity detector sounds like beep that increases volume or kind of a electric buzzing.
EOD player still shouts "Mine detected" and a red triangle is placed around the mine, even in higher difficulty levels.
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