The repository contains the realisation of the following classes
- class Character
- attributes: int power, in hp
- methods: void kick(Character c), boolean isAlive()
- class Hobbit
- attributes: int power=0, int hp=3
- methods: void kick(Character c) { toCry() }
- class Elf
- attributes: int power=10, int hp=10
- methods: void kick(Character c) { kill everybody weaker than him, otherwise decrease the power of character by 1 }
- class King
- attributes: int power=from 5 to 15, int hp=from 5 to 15
- methods: void kick(Character c) { decrease number of hp of the enemy by random number which will be in the range of his power }
- class Knight
- attributes: int power=from 2 to 12, int hp=from 2 to 12
- methods: void kick(Character c) { like King }
- class CharacterFactory
- methods: Character createCharacter() { returns random instance of any existing character }
- class GameManager
- methods: void fight(Character c1, Character c2) { to provide fight between to characters and explain via command line what happens during fight, till both of the characters are alive }